/-/S'pht-Translator-Active/-/ |
Re: In Somnia... | ||
Posted By: Godot | Date: 5/26/12 5:43 a.m. | |
In Response To: In Somnia... (PerseusSpartacus) : Perplexed by the title? Try it on a latin translator. ;) : If you look at the PowerPathways Screenshot , you'll notice something odd.
: What's so odd about this, you ask? Well, in all levels, the number of Monster
: So we have four 'types' of monster on the same level . Technically, this
: But wait, if they're the same kind of monster, why is one green and the other
: That leaves the question of why this color-changing feature was removed. My
: What would it have been like to meet a color-changing Nightmare up close?
Interesting. I hadn't noticed the yellow eyes on the Greater Nightmare before. As you say they should be red. This wasn't picked up on the Official Screenshots section when a total of eleven errors were spotted on this PowerPathways Screenshot. I guess your one makes twelve. :) The dead (green) nightmare may be a scenery item. Some levels do have these. For example, on Where Only Fools Dare Tread beside Carlos and Javier. This would bring the total back to three. Regarding the PowerPathways Screenshot. The in-game action is taken from PID v2 (floor/ceiling textures). What makes it look like it is an "early version of PID" is that it was pasted into an early version of the interface (note the Climb button). A climb button only appeared in the demo version A1. So the whole screenshot is fake from top to bottom. Still can't explain the yellow eyes though. Very strange. Maybe somebody painted a green Nightmare blue. Thinking it was cooler. Cheers
|
|
Replies: |
In Somnia... | PerseusSpartacus | 5/26/12 12:07 a.m. | |
Re: In Somnia... | Godot | 5/26/12 5:43 a.m. | |
Re: In Somnia... | PerseusSpartacus | 5/26/12 11:07 a.m. | |
Re: In Somnia... *LINK* | Bob-B-Q | 5/26/12 5:47 a.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |