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Re: WMaiD - Level Editors & MML 4 Term art?
Posted By: treellamaDate: 2/8/12 4:13 a.m.

In Response To: Re: WMaiD - Level Editors & MML 4 Term art? (Blayne)

: If someone could point me to the newest version of each of those programs,
: I'll give them a try. I assume the level editor can merge individual map
: files with their Physics files?

Actually, Weland can only edit levels. A separate tool, Atque, is used for merging. It handles physics, terminal scripts, embedded Lua and MML, and TEXT resources for the old way of embedding MML.

: Also - did anyone ever sort out how to MML-link Marathon terminal art to
: .PNGs in a folder? (Similar to how MML can replace existing
: animation/textures found in the Shapes file).

There's no way to do this, but Atque converts maps into modern formats when splitting, if it can; and handles them on merge. So you can just work with BMP, JPEG, and WAV/AIFF.

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Pre-2004 Posts

Replies:

WMaiD and Jjaro levels *LINK*Blayne 1/22/12 6:29 a.m.
     Re: WMaiD and Jjaro levelsPresident People 1/22/12 6:56 a.m.
           Re: WMaiD and Jjaro levelsBlayne 1/22/12 5:46 p.m.
                 Re: WMaiD and Jjaro levelsDestiny 1/23/12 11:07 a.m.
                 Re: WMaiD and Jjaro levelsJohannes Gunnar 1/27/12 4:11 a.m.
                       Re: WMaiD - Level Editors & MML 4 Term art?Blayne 2/8/12 3:03 a.m.
                             Re: WMaiD - Level Editors & MML 4 Term art?Godot 2/8/12 3:14 a.m.
                             Re: WMaiD - Level Editors & MML 4 Term art?treellama 2/8/12 4:13 a.m.
                             Re: WMaiD - Level Editors & MML 4 Term art?Johannes Gunnar 2/8/12 9:52 a.m.

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Pre-2004 Posts

 

 

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