|WMaiD and Jjaro levels *LINK*|
|Posted By: Blayne||Date: 1/22/12 6:29 a.m.|
It's been... a long time since I've been here. Back in highschool (2002) I started "Where Monsters are in Dreams", a scenario that took place between M2 and Rubicon - and helped place Marathon:Red in continuity. I got the blessings of Scott from the Rubicon team, as well as Ian McConville from M:Red to do that.
Life got in the way. So, ten years later - I'm trying to tie up loose ends.
I just replaced my last internal beta-build of WMaiD using Xpadder + a Xbox USB controller - and it was AWESOME. :)
There's still work I need to do, and I'll have to boot up my old, old Powermac 6500/250 to finish this - but it's something I need to do.
A question - I need to fill out the scenario's 1st chapter (there's 30 some-odd levels), as well as the last chapter with Jjaro-esk architecture level design.
If anyone has fun, or interesting single player maps that aren't part of an existing scenario they'd like included, please let me know.
I might have to chop up/redesign/retexture said levels, but you'd still be given credit.
What finally derailed WMaiD back in 2006 was life - but also MML scripts ceasing to work with a new build. So, I still have high res. textures for the scenario - but I'll leave their implementation to someone more adept than I after the release.
|WMaiD and Jjaro levels *LINK*||Blayne||1/22/12 6:29 a.m.|
|Re: WMaiD and Jjaro levels||President People||1/22/12 6:56 a.m.|
|Re: WMaiD and Jjaro levels||Blayne||1/22/12 5:46 p.m.|
|Re: WMaiD and Jjaro levels||Destiny||1/23/12 11:07 a.m.|
|Re: WMaiD and Jjaro levels||Johannes Gunnar||1/27/12 4:11 a.m.|
|Re: WMaiD - Level Editors & MML 4 Term art?||Blayne||2/8/12 3:03 a.m.|
|Re: WMaiD - Level Editors & MML 4 Term art?||Godot||2/8/12 3:14 a.m.|
|Re: WMaiD - Level Editors & MML 4 Term art?||treellama||2/8/12 4:13 a.m.|
|Re: WMaiD - Level Editors & MML 4 Term art?||Johannes Gunnar||2/8/12 9:52 a.m.|
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