/-/S'pht-Translator-Active/-/


Marathon executable architecture
Posted By: TWFDate: 6/25/11 5:55 p.m.

Hi, I suppose you could call me new around here, though I've been reading the Story page off and on for the last six years or so, though I've never felt the reason to post (especially because I didn't get interested in the games' story until the community appeared to have died). It looks like it's been revived, though, which I'm immensely glad for. Anyways, after playing through M1A1 several times and reading about the differences between it and Marathon on this forum, I'd like to try emulating the original game. This leads to my question: what architecture were the Marathon games written for? We originally played them on our Umax, which I'm sure was 68k, but I also played them on our iMac, which was powerPC. Did powerPC have 68k emulation? I'm not sure how else that would have worked. Does this mean that basilisk II would be a better way to emulate them than sheepshaver?

Thanks.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

Marathon executable architectureTWF 6/25/11 5:55 p.m.
     Re: Marathon executable architectureTWF 6/25/11 9:34 p.m.
           Re: Marathon executable architectureAndrew Nagy 6/27/11 5:39 a.m.
     Re: Marathon executable architectureGodot 6/25/11 10:22 p.m.
           Re: Marathon executable architectureTWF 6/25/11 10:44 p.m.
                 Re: Marathon executable architectureGodot 6/25/11 11:35 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.