: Should levels have one and only one pattern buffer? If so, I'd say we should
: agree on which point in the level to place it, so someone doesn't save at
: a buffer near the end of one level, only to find one right at the
: beginning of the next, which would be useless. If only one is allowed,
: let's decide whether it should be at the beginning, middle, or end of a
: map.
Well, I don't really think that'll be too much of an issue. I predict that most levels will be focused around one room (to save polygons), and with 100 polygons, backtracking can't be that tiresome, so 1 is probably enough, location not being an issue.