: I had posted concerning the plotline of Infinity in an earlier thread, and it
: was interesting to read the opinions. Correct me if I'm wrong, but sounds
: like many people feel that the ending to Infinity, and time travel plots
: in general are too hard to work with and still make a decent story. I
: think the plotlines of M2 and infinity can easily mesh together and create
: a solid and definite ending for the story. Here's what I think starting
: with the end of M2/beginning of infinity.
: 1. (On the original timeline) Thoth, a S'pht'Kr (read: jjaro influence) AI is
: reactivated and calls the S'pht'Kr who return to fight the Phfor.
: Defeated, the Phfor use the trix-sun-blower-upper thing and make the sun
: go nova. This act of stupidity releases the chaos being from its prison.
: Durandal finds an abandoned jjaro station in the system that could
: potentially help, but he finds it too late and everything goes to hell.
: 2. (During Infinity) Due to the influence of the chaos being which
: "defies the laws of physics" time and space become fractured.
: The player is then sent through a variety of parallel dimensions and
: different timelines to find a way to stop the chaos being. I believe that
: this has nothing to do with the player being somehow jjaro or a
: jjaro-cyborg etc. Instead I think that because Thoth IS for all intents
: and purposes a jjaro AI he is conscious of the fracturing of time/space
: and therefore able to send the player on his alternate universe escapades.
: This explains, in my opinion, everything (why thoth terms are at all the
: crossover points and in all the dreams, why the player is able to jump
: from timeline to timeline, why after every failed attempt thoth switches
: you to a different universe.) Plus this fits with thoth's role of trying
: to keep everything balanced (read: orderly as opposed to chaotic).
: 3 (Grand Finale)In the end I believe that Thoth realizes that the only way to
: reactivate the jjaro station and stop the chaos thing is to impart that
: knowledge to Durandal BEFORE its too late. So Thoth takes the player back
: to the original universe but back in time where thoth merges with
: Durandal. Thoth-Durandal then activates the station and saves the day.
: This could easily substantiate the ending screen of M2 and also explain
: how Durandal gets his hands on a jjaro dreadnought. The infinity ending
: screen, i believe is far in the future at either the end of the universe
: or durandal-thoth's escape from it. The "grafted to machines your
: builders did not understand" says simply to me, why you (the player)
: were the strongest of the original cyborgs, and why you have been able to
: accomplish all the feats you have. You are destiny is in my opinion
: metaphorical rather than literal.
: So there you have it my version of events, no paradoxes or godlike-players.
: Simple and in my opinion easy to build off of. Criticism would be
: appreciated.
Sounds about right to me, and close to how I have taken it - though I do have the player playing a slightly more important role to the Jjaro's master plan, in Eternal's plot.