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Re: Aleph One issue - resolved | ||
Posted By: C Lund | Date: 5/31/06 12:02 a.m. | |
In Response To: Re: Aleph One issue - resolved (treellama) : Well, it will run it for you; but surely you're not the only intended
My current mac is almost five years old. I think the majority of the potential players have macs newer than that. And if not, they can always play with lower screen resolutions and so on. : The faster load times with new textures are nice, as well, not
Yeah, but then I'd have to convert all those textures. : There is a Mac OS X SDL Universal Binary build on the sf files page. That's
So there is currently no fully functional AO for the Intel macs? B( : http://www.cebix.net/viewcvs/alephone/aleph/docs/MML.html?rev=1.52
Ok. Guess I didn't know what to look for. : Crosshairs are for the weak, and being made to turn them on each time one
Yeah, I used to say that too, but then I started using it.. ;) |
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Replies: |
Aleph One issue - resolved | C Lund | 5/30/06 7:03 a.m. | |
Re: Aleph One issue - resolved | treellama | 5/30/06 8:15 a.m. | |
Re: Aleph One issue - resolved | C Lund | 5/30/06 1:02 p.m. | |
Re: Aleph One issue - resolved | treellama | 5/30/06 1:34 p.m. | |
Re: Aleph One issue - resolved | C Lund | 5/31/06 12:02 a.m. | |
Re: Aleph One issue - resolved | treellama | 5/31/06 2:53 a.m. | |
Re: Aleph One issue - resolved | C Lund | 5/31/06 4:32 a.m. | |
Re: Aleph One issue - resolved | thermoplyae | 5/31/06 6:11 p.m. |
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