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Re: Eternal - Un-Wired
Posted By: Fusion GunRunnerDate: 10/13/05 7:57 a.m.

In Response To: Re: Eternal - Un-Wired (Dr. John Sumner)

Well, I'll be eager to try it out this weekend. If that trigger poly no longer exists, it will be a long time before any player gets through that door!

: Yeah, Forge seems to indicate there is a 10 second delay from the time that
: you trigger its opening to when it closes. I recall mentioning to Forrest
: that this particular setup might cause a problem for someone since it is
: not obvious that you have opened a door when you touch that poly, and even
: if you do notice that the door opened, it is not obvious that this
: particular area of the room was responsible for the opening. But as
: Forrest said in an earlier post within this thread, changes have since
: been made in this level. So maybe that trigger poly no longer exists, or
: its more clear to the player when they have opened the door.

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Pre-2004 Posts

Replies:

Eternal - Un-WiredFusion GunRunner 10/12/05 10:11 a.m.
     Re: Eternal - Un-WiredForrest of B.org 10/12/05 11:33 a.m.
     Re: Eternal - Un-WiredDr. John Sumner 10/12/05 12:00 p.m.
           Re: Eternal - Un-WiredFusion GunRunner 10/13/05 5:01 a.m.
                 Re: Eternal - Un-WiredDr. John Sumner 10/13/05 7:07 a.m.
                       Re: Eternal - Un-WiredFusion GunRunner 10/13/05 7:57 a.m.
                             Re: Eternal - Un-WiredForrest of B.org 10/13/05 3:09 p.m.
     Re: Eternal - Un-WiredSpeaker-To-Animals 10/13/05 12:41 p.m.
           Re: Eternal - Un-Wiredkyjel 10/13/05 3:58 p.m.
                 Re: Eternal - Un-WiredFusion GunRunner 10/18/05 2:20 a.m.

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Pre-2004 Posts

 

 

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