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Re: Eternal - Un-Wired | ||
Posted By: Dr. John Sumner | Date: 10/13/05 7:07 a.m. | |
In Response To: Re: Eternal - Un-Wired (Fusion GunRunner) Yeah, Forge seems to indicate there is a 10 second delay from the time that you trigger its opening to when it closes. I recall mentioning to Forrest that this particular setup might cause a problem for someone since it is not obvious that you have opened a door when you touch that poly, and even if you do notice that the door opened, it is not obvious that this particular area of the room was responsible for the opening. But as Forrest said in an earlier post within this thread, changes have since been made in this level. So maybe that trigger poly no longer exists, or its more clear to the player when they have opened the door. : Wow! And I have been treading over that spot a dozen times! Does that door
: THX
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Replies: |
Eternal - Un-Wired | Fusion GunRunner | 10/12/05 10:11 a.m. | |
Re: Eternal - Un-Wired | Forrest of B.org | 10/12/05 11:33 a.m. | |
Re: Eternal - Un-Wired | Dr. John Sumner | 10/12/05 12:00 p.m. | |
Re: Eternal - Un-Wired | Fusion GunRunner | 10/13/05 5:01 a.m. | |
Re: Eternal - Un-Wired | Dr. John Sumner | 10/13/05 7:07 a.m. | |
Re: Eternal - Un-Wired | Fusion GunRunner | 10/13/05 7:57 a.m. | |
Re: Eternal - Un-Wired | Forrest of B.org | 10/13/05 3:09 p.m. | |
Re: Eternal - Un-Wired | Speaker-To-Animals | 10/13/05 12:41 p.m. | |
Re: Eternal - Un-Wired | kyjel | 10/13/05 3:58 p.m. | |
Re: Eternal - Un-Wired | Fusion GunRunner | 10/18/05 2:20 a.m. |
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