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Re: Evil Marathon Sounds | ||
Posted By: Don Merlin | Date: 7/5/05 11:15 a.m. | |
In Response To: Evil Marathon Sounds (Nick Hoad) : I am being killed by my sounds for Mara PiD. Its driving me insane and I want
: I've had sounds completely disappear, become garbled, turn into strange
: Does anyone know what is going on? I thinking I'm going to go and grab a
Anvil is fine for reading the sounds and playing them when performing edits on your shapes and physics files, but please don't try and use Anvil for *editing* sounds. I used Sound Editor for EMR for Infinity, and have used only Wail for editing sounds for EMR for AlephOne. Wail has some useful features, such as mapping 8-bit to 16-bit slots (that way you can store all of your 16-bit sounds in the 8-bit slots, and have them play no matter if the user is using 8-bit or 16-bit). It also lets you create new sound slots, and even use previously unused sound slots. We now have 226 sounds in EMR, and no unused slots. When adding sounds, be sure to use unique class IDs (increments of 10). That can be tedious to ensure, since the class IDs are not sorted. You'll also need to edit Anvil's resource fork to update the menu resource so that you can actually assign the sounds to your shapes and physics files. Feel free to pop into the MMMG list if you have any more questions related to scenario designing.
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Replies: |
Evil Marathon Sounds | Nick Hoad | 7/1/05 6:31 a.m. | |
Re: Evil Marathon Sounds | Tyler | 7/1/05 7:50 a.m. | |
Re: Evil Marathon Sounds | Nick Hoad | 7/1/05 8:02 a.m. | |
Re: Evil Marathon Sounds | Ori | 7/1/05 8:57 p.m. | |
Re: Evil Marathon Sounds | Me_43 | 7/1/05 10:20 p.m. | |
Re: Evil Marathon Sounds | Don Merlin | 7/5/05 11:07 a.m. | |
Re: Evil Marathon Sounds | Don Merlin | 7/5/05 11:15 a.m. |
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