|Re: DiaBD Volunteers - Bats in the Belfry|
|Posted By: Steve Levinson||Date: 7/2/05 6:21 a.m.|
In Response To: DiaBD Volunteers - Bats in the Belfry (MartiNZ)
: After dealing with the pirates, recharging oxygen and saving again, we head
I remember that too. If I get a chance, I'll try playing it using the M2 engine. This may just be an AO bug. Also, that door to the elevator is not so secret since a bunch of troopers come out of it as soon as you enter one of the side rooms - you just have to keep your eyes open. I think the secret doors are supposed to be more obvious in map mode, but not so when playing with AO. There are little air vents throughout the level that are supposed to reveal the secret passages in map mode (the FAQ alludes to this), but it just doesn't seem to work in AO.
: Now, the first time I played this level, this was as much as I ever found
Same exact thing happened to me.
: To me this is just another example of the "the place you have to go next
: Bring on AMBUSH!
I'm visiting my mom for the US July 4 weekend, so it may be a few days before I have a chance to post it.
: Now I've played to the end of the last level but AlephOne reacted simply by
There's a MMMG visual in a kind of postscript level, but I don't recall a final screen. I'll look into this and post what I find. More later.
|DiaBD Volunteers - Bats in the Belfry||MartiNZ||7/2/05 3:51 a.m.|
|Re: DiaBD Volunteers - Bats in the Belfry||Steve Levinson||7/2/05 6:21 a.m.|
|Re: DiaBD Volunteers - Bats in the Belfry||MartiNZ||7/2/05 12:08 p.m.|
|Re: DiaBD Volunteers - Bats in the Belfry||Steve Levinson||7/2/05 5:51 p.m.|
|Re: DiaBD Volunteers - Bats in the Belfry||Don Merlin||7/2/05 9:16 p.m.|
|Re: DiaBD Volunteers - Bats in the Belfry||Don Merlin||7/2/05 9:11 p.m.|
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