: This game is too darn addictive. I just played thorugh all of Marathon 1,
: specifically M1A1 with the awesome high res textures, starting yesterday
: afternoon, finishing tonight. I played on Normal and tried to play each
: level to its fullest. This meant some trips to the spoiler guide so that I
: could make sure I'd read every terminal. There's a lot of gaps in the
: story if you only study the non-secret stuff...
: Anyway, as usual I'm now deep in thought, gaining a deeper understanding of
: the story, both as it exists by itself and where I might take with a
: scenario of my own. I noticed the mysterious AR on Ain't Got Time Pfhor
: This, the apparent lack of purpose for going to Eupfhoria, places where a
: single BoB stands still while his buddies run for their lives, and that I
: still can't grenade climb my way out of a paper bag.
: But one thing is still unexplained, in fact not even mentioned here in this
: mother-of-all-English-papers that is the story site. In Beware of
: Low-Flying Defense Drones, the best weapon is the flamethrower. Why?
: Because while it doesn't damage the good MADDs, it does damage all of your
: enemies, INCLUDING the bad beserk MADDs. My first question is if this is
: specific to M1A1, another small oversight in what is usually a superb and
: faithful reconstruction of M1.
The Tozt.25 Flame Unit will not work against the Marathon's Automated Defense Drones on "Beware of Low-Flying Defense Drones...".