/-/S'pht-Translator-Active/-/


Re: True, it is active, but...
Posted By: Forrest of B.orgDate: 2/1/05 9:59 a.m.

In Response To: Re: True, it is active, but... (Claude Errera)

: Well... there are 35 levels. I don't know if the 1024-polygon limit was
: Forge-based or Infinity-based, or if it's been obviated with new tools or
: the new engine... but if it's still in place you have an average of about
: 30 polygons per level if you try and do this. :(

: You might have trouble.

Actually there are only 25 "levels" per se, the other 10 in your count being reprises of earlier levels. (At least, counting from the PiD page). But that's still more than I remembered. Even if you did only have 18 levels (the most that would fit, vertically, in a Marathon map), you'd still be limited to 50ish polys per level.

Perhaps, breaking slightly from PiD's actual flow between levels (but some things, like talking to the dead are gonna break anyway), put the upper levels in one map, have the transporter to the lower levels not activate until you reach Ascention, then you can go down, into another map that models the lower levels and doesn't let you back up to Ground Floor until you've set the nuke timer and killed the demon. That'll give you room for about 85 polys per map, and seeing how PiD maps are all just rectangular hallways, I think it might be doable.

I'm not gonna do it, though.

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Pre-2004 Posts

Replies:

*Lifts mask and looks around* is this forum dying?Neoptolemus 2 1/27/05 4:29 p.m.
     Umm, will everyone use FB now? *NM*Me_43 1/27/05 8:52 p.m.
           This forum shall not DIE! *NM*Andromeda_5[Kilo] 1/28/05 2:53 a.m.
     Oh, it's active...Bob-B-Q 1/28/05 3:46 a.m.
           True, it is active, but...Neoptolemus 2 1/28/05 7:32 a.m.
                 Re: True, it is active, but...Andromeda_5[Kilo] 1/28/05 8:26 a.m.
                       No offense, but I think you're being a bit naiveNeoptolemus 2 1/28/05 8:50 a.m.
                             Re: No offense, but I think you're being a bit naiJacke 1/28/05 11:16 a.m.
                                   Re: No offense, but I think you're being a bit naiTyler 1/28/05 11:49 a.m.
                                         Re: No offense, but I think you're being a bit naiBob-B-Q 1/28/05 11:51 a.m.
                                   Re: No offense, but I think you're being a bit naiClaude Errera 1/30/05 5:25 a.m.
                 Re: True, it is active, but...TwelveMotion 1/28/05 1:45 p.m.
                       Re: True, it is active, but...tcm 1/28/05 2:23 p.m.
                             i meant "port." stupid me. *NM*tcm 1/28/05 2:26 p.m.
                             Re: True, it is active, but...thermoplyae 1/28/05 8:33 p.m.
                                   Re: True, it is active, but...thermoplyae 1/28/05 8:38 p.m.
                                         Re: True, it is active, but...Steve Levinson 1/31/05 8:16 p.m.
                                               Re: True, it is active, but...Forrest of B.org 1/31/05 9:08 p.m.
                                                     Re: True, it is active, but...TwelveMotion 1/31/05 10:17 p.m.
                                                     Re: True, it is active, but...Claude Errera 2/1/05 9:35 a.m.
                                                           Re: True, it is active, but...Forrest of B.org 2/1/05 9:59 a.m.
                       Re: True, it is active, but...Tyler 1/28/05 2:36 p.m.
                             Re: True, it is active, but...Me_43 1/28/05 2:52 p.m.
                                   Re: True, it is active, but...TwelveMotion 1/28/05 3:16 p.m.
                                         Re: True, it is active, but...ukimalefu 1/28/05 10:52 p.m.
                                               Re: True, it is active, but...TwelveMotion 1/28/05 11:02 p.m.
                                                     Re: True, it is active, but...TwelveMotion 1/28/05 11:11 p.m.
                                                           is pid available like the trilogy is? *NM*tcm 1/30/05 4:08 a.m.
                       Re: True, it is active, but...Andrew Nagy 1/29/05 8:10 a.m.
     Re: *Lifts mask and looks around* is this forum dyVid Boi 1/30/05 1:52 p.m.

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