/-/S'pht-Translator-Active/-/


Re: True, it is active, but...
Posted By: TwelveMotionDate: 1/31/05 10:17 p.m.

In Response To: Re: True, it is active, but... (Forrest of B.org)

: I always wondered why not recreate all of PiD in one Marathon map. It seems
: to me that the PiD maps were small and low-poly enough (and all exactly
: 1WU high) that you could just make tham all different floors in one giant
: building in a Marathon map. Use transporters where the ladders/etc are.

Wow you know what that is a great idea... Although it would be pretty hard to manage that map while making it I would think.

I never even though of it, but if you are going to use teleporters, you don't even need to make it one giant building, the levels don't even need to be on top of each other. Teleporters just take you from floor to floor. I can't see how else you could even do it, considering that in pathways you can always go back down the stairs, in marathon you can't go back to previous levels, or maybe I know nothing of making maps. Anyway thats a great idea.

So give me a real answer, is anyone working on a PiD for OSX?

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Pre-2004 Posts

Replies:

*Lifts mask and looks around* is this forum dying?Neoptolemus 2 1/27/05 4:29 p.m.
     Umm, will everyone use FB now? *NM*Me_43 1/27/05 8:52 p.m.
           This forum shall not DIE! *NM*Andromeda_5[Kilo] 1/28/05 2:53 a.m.
     Oh, it's active...Bob-B-Q 1/28/05 3:46 a.m.
           True, it is active, but...Neoptolemus 2 1/28/05 7:32 a.m.
                 Re: True, it is active, but...Andromeda_5[Kilo] 1/28/05 8:26 a.m.
                       No offense, but I think you're being a bit naiveNeoptolemus 2 1/28/05 8:50 a.m.
                             Re: No offense, but I think you're being a bit naiJacke 1/28/05 11:16 a.m.
                                   Re: No offense, but I think you're being a bit naiTyler 1/28/05 11:49 a.m.
                                         Re: No offense, but I think you're being a bit naiBob-B-Q 1/28/05 11:51 a.m.
                                   Re: No offense, but I think you're being a bit naiClaude Errera 1/30/05 5:25 a.m.
                 Re: True, it is active, but...TwelveMotion 1/28/05 1:45 p.m.
                       Re: True, it is active, but...tcm 1/28/05 2:23 p.m.
                             i meant "port." stupid me. *NM*tcm 1/28/05 2:26 p.m.
                             Re: True, it is active, but...thermoplyae 1/28/05 8:33 p.m.
                                   Re: True, it is active, but...thermoplyae 1/28/05 8:38 p.m.
                                         Re: True, it is active, but...Steve Levinson 1/31/05 8:16 p.m.
                                               Re: True, it is active, but...Forrest of B.org 1/31/05 9:08 p.m.
                                                     Re: True, it is active, but...TwelveMotion 1/31/05 10:17 p.m.
                                                     Re: True, it is active, but...Claude Errera 2/1/05 9:35 a.m.
                                                           Re: True, it is active, but...Forrest of B.org 2/1/05 9:59 a.m.
                       Re: True, it is active, but...Tyler 1/28/05 2:36 p.m.
                             Re: True, it is active, but...Me_43 1/28/05 2:52 p.m.
                                   Re: True, it is active, but...TwelveMotion 1/28/05 3:16 p.m.
                                         Re: True, it is active, but...ukimalefu 1/28/05 10:52 p.m.
                                               Re: True, it is active, but...TwelveMotion 1/28/05 11:02 p.m.
                                                     Re: True, it is active, but...TwelveMotion 1/28/05 11:11 p.m.
                                                           is pid available like the trilogy is? *NM*tcm 1/30/05 4:08 a.m.
                       Re: True, it is active, but...Andrew Nagy 1/29/05 8:10 a.m.
     Re: *Lifts mask and looks around* is this forum dyVid Boi 1/30/05 1:52 p.m.

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