/-/S'pht-Translator-Active/-/ |
Re: Eternal Volunteers: Let Sleeping Gods Die | ||
Posted By: blake37 | Date: 1/31/05 1:48 a.m. | |
In Response To: Re: Eternal Volunteers: Let Sleeping Gods Die (Forrest of B.org) : Hmm, not exactly. This is the thing that let the S'pht'Kr escape up to K'lia.
wasn't "the farthest reaches of nothing" a quote from infinity talking about that? : The whole bit about locks and keys reflects an earlier version of this level
I rember that, itwould drive me nuts, and it didn't help that playing the levels between marks didn't give me any terminals, not that I would have guessed binary anyway.... : Oh S'pht, I must have forgotten to remove some of the F'lick'ta from that
Oh, that explains alot. On some of the upcoming levels, their are TONS of hulks, making certin things alomost impossible (for me anyway) without cheating. : Will do. I'm not even sure we'll keep this level.... Hmm, what would you replace it with?
|
|
Replies: |
Eternal Volunteers: Let Sleeping Gods Die | blake37 | 1/29/05 2:14 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | Steve Levinson | 1/30/05 1:41 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | blake37 | 1/30/05 3:48 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | Forrest of B.org | 1/30/05 4:58 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | blake37 | 1/31/05 1:48 a.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |