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Re: Eternal Volunteers: Let Sleeping Gods Die
Posted By: Forrest of B.orgDate: 1/30/05 4:58 p.m.

In Response To: Eternal Volunteers: Let Sleeping Gods Die (blake37)

: We start out in this weird spiral shaped thing with a few exploding ticks. We
: again encounter the floating dead tick bug as well. Three uplink chips
: beam in, and we take the way to the right, wich turns out to be a good
: thing, because we find a little home base set-up. S'buth tells us that we
: are standing in or on some sort of very old apperatus, which could kill
: all s'pht when it turns on?? Or am I reading that incorrectly? Anyway,
: reading further, the key "7" has unlocked three
: something-rathers and we must install those up-link chips. But in more
: metaphorical terms. Ah! this is the thing that sends K'lia to the farthest
: reaches of nothing, and we'll have to do some swimming.

Hmm, not exactly. This is the thing that let the S'pht'Kr escape up to K'lia. It is "sent to the stars" or whatever later.

The whole bit about locks and keys reflects an earlier version of this level that had some awesome combination locks puzzles which had the solution of being "7" in binary (though one was inverted, i.e. 0's and 1's switched). But that got corrupted somewhow and generally fucked up some of this map's only interesting parts. I was still trying to make it stop crashing right up to the moment of release; I literally managed to run through it without a crash immediately before packaging and uploading the files.

: You used to go to this place first, and have to solve some bizaar switch
: puzzle to get into the room with the up-lionk slot, but now you can't hit
: the switchs, which are also gaurded by Hulks(?) in the other two up-link
: complexes.

Oh S'pht, I must have forgotten to remove some of the F'lick'ta from that level, which are presently turned into Hulks. They'll be F'lick'ta again, later.... augh...

: Overall, I'm not all that fond of this level. Maybe put some fire Flik'ta
: (which were mentioned in the first term. message) to spice it up some.

Will do. I'm not even sure we'll keep this level....

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Replies:

Eternal Volunteers: Let Sleeping Gods Dieblake37 1/29/05 2:14 p.m.
     Re: Eternal Volunteers: Let Sleeping Gods DieSteve Levinson 1/30/05 1:41 p.m.
           Re: Eternal Volunteers: Let Sleeping Gods Dieblake37 1/30/05 3:48 p.m.
     Re: Eternal Volunteers: Let Sleeping Gods DieForrest of B.org 1/30/05 4:58 p.m.
           Re: Eternal Volunteers: Let Sleeping Gods Dieblake37 1/31/05 1:48 a.m.

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