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Re: Eternal Volunteers: Let Sleeping Gods Die | ||
Posted By: Forrest of B.org | Date: 1/30/05 4:58 p.m. | |
In Response To: Eternal Volunteers: Let Sleeping Gods Die (blake37) : We start out in this weird spiral shaped thing with a few exploding ticks. We
Hmm, not exactly. This is the thing that let the S'pht'Kr escape up to K'lia. It is "sent to the stars" or whatever later. The whole bit about locks and keys reflects an earlier version of this level that had some awesome combination locks puzzles which had the solution of being "7" in binary (though one was inverted, i.e. 0's and 1's switched). But that got corrupted somewhow and generally fucked up some of this map's only interesting parts. I was still trying to make it stop crashing right up to the moment of release; I literally managed to run through it without a crash immediately before packaging and uploading the files. : You used to go to this place first, and have to solve some bizaar switch
Oh S'pht, I must have forgotten to remove some of the F'lick'ta from that level, which are presently turned into Hulks. They'll be F'lick'ta again, later.... augh... : Overall, I'm not all that fond of this level. Maybe put some fire Flik'ta
Will do. I'm not even sure we'll keep this level.... |
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Replies: |
Eternal Volunteers: Let Sleeping Gods Die | blake37 | 1/29/05 2:14 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | Steve Levinson | 1/30/05 1:41 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | blake37 | 1/30/05 3:48 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | Forrest of B.org | 1/30/05 4:58 p.m. | |
Re: Eternal Volunteers: Let Sleeping Gods Die | blake37 | 1/31/05 1:48 a.m. |
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