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Re: HiRes Weapons
Posted By: Johannes GunnarDate: 1/29/05 9:24 a.m.

In Response To: Re: HiRes Weapons (Anaphiel)

: I think the way to go would be to model the weapons in 3D for consistency,
: render the necessary frames, then paint over the references so that it fit
: in stylistically. It's still really hard to keep colors etc. consistent
: frame-to-frame without using an extremely limited palette, but at least
: using 3D models allows you to keep proper perspective, etc.

: I tried creating hi-res in-hand sprites without models a few years back,
: never got very far.

when i talked about models of the guns few reply's above i meant this, modeling, rendering, and cutting it out and making it into a sprite and so on.
if you do hi-res you don't need to worry about the clut, just use MML and save the frames as jpg or pict or something and let the MML lead to it.

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Pre-2004 Posts

Replies:

HiRes Evil *Warning 70KB Pic*Jorge 1/27/05 7:48 p.m.
     Re: HiRes Evil *Warning 70KB Pic*tcm 1/28/05 3:11 a.m.
           HiRes WeaponsJohannes Gunnar 1/28/05 10:38 a.m.
                 Re: HiRes WeaponsBob-B-Q 1/28/05 11:48 a.m.
                       Re: HiRes Weaponstcm 1/28/05 2:18 p.m.
                             Re: HiRes WeaponsSimon of team Sigma 1/28/05 6:44 p.m.
                                   Re: HiRes WeaponsAnaphiel 1/29/05 2:49 a.m.
                                         Re: HiRes WeaponsJohannes Gunnar 1/29/05 9:24 a.m.
     Ooh, me likey... *NM*Bob-B-Q 1/28/05 3:48 a.m.
           Nice Bobafitti. *NM*Andromeda_5[Kilo] 1/28/05 8:25 a.m.

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Pre-2004 Posts

 

 

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