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Re: Eternal - Level 13
Posted By: Forrest of B.orgDate: 9/4/04 10:22 p.m.

In Response To: Eternal - Level 13 (Steve Levinson)

: Wow, what a blast! Again, way to symmetric for the Pfhor, but a lot of fun to
: play. I am really amazed by this level. I have seen a lot of tricks in a
: lot of scenarios, but it's getting harder and harder to pull off something
: new and unique. Even your self-regenerating O2 has been available in AO
: for some time - just not utilized as a part of a scenario before. But
: creating a level that has the true appearance of dawn or dusk is quite a
: feat. Now what we have here is an illusion - I suppose it would be
: possible to have the outdoor areas of a level gradually lighten or darken,
: but that would involve an incredible amount of coding and it would likely
: slow the game down a great deal, if it would work at all. What you have
: done is ingeneous. Players are likely to circle the level in one direction
: only. By creating a gradual gradient from one area of the map to the next,
: you have created an illusion of the level gradually getting lighter - or
: darker, as the player plays. My hats off to you on this one. The other
: things I like - having fighters come out between the bars of a cage that
: the player is to wide to fit through - a really nice touch, and having
: switches that operate doors in adjacent quadrants - the palyer may not
: figure this out until the very end. All-in-all, I like this one a lot.

Heh, that's really funny, cause I thought this was one of the weaker and least interesting maps in the scenario, maybe fun only because you get to play with the Plasma Cannon and gun down a lot of Juggies. Pretty much all of the little "tricks" you love, I didn't even intend them that way. The Pfhor coming out from between the bars is I think a bug of some sort with transparent but solid polys, I'm not entirely sure how that was done. I didn't even think odd of it when playtesting, but now that you mention it, those bars are supposed to be solid. The dusk/dawn thing is, as you said, entirely an illusion - I was simply trying to light the level as though the sun was to one side of this large complex, before sunset or after sunrise, and the light was coming in sideways, thus one side was shadowed by all the huge buildings. I'm really glad that you like it, though. :-)

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Replies:

Eternal - Level 13Steve Levinson 9/4/04 2:50 p.m.
     Re: Eternal - Level 13Forrest of B.org 9/4/04 10:22 p.m.
           Re: Eternal - Level 13Steve Levinson 9/4/04 10:36 p.m.
                 Re: Eternal - Level 13Forrest of B.org 9/4/04 10:53 p.m.
                       Yes, I noticed and *used* the dual plasma pistols *NM*Steve Levinson 9/4/04 11:12 p.m.

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