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Re: RED 1.1: Burning down the Park
Posted By: Steve LevinsonDate: 5/7/04 5:46 p.m.

In Response To: RED 1.1: Burning down the Park (Mark Levin)

: Add 1x health canister to "gazebo" near southeast switch. There's
: a good chance the player will not realize that soda machines are health
: chargers; I myself failed to notice this and there's a bot ambush that's
: easy to set off in this area.

You didn't realize that things go better with Coke? Don't know why, but this was an obvious analogy to me, just as the phones were obvious comm terminals. On the other hand, I have a habit of tabbing on anything new, but never would have thought to look up while discharging the fusion mace. OK, I guess you can have your 1X canister for the benefit of the others who aren't good with analogies.

: Figure out why the area with the Gunners and Conch seems to cause crashes.

No crashes for me, but AO Carbon seems to be considerably more stable than Infinity now. Definitely fix this if it's a problem for everyone else.

: In one of the last rooms, fix all the ammo floating a meter off the floor. I
: can't think of any reason for this, so I'm calling it a bug.

Agreed.

: The placement of pattern buffers and terminals in the phones on this level
: is inconsistent (as in, which is on the right and which is on the left).
: Swap them around to make them all use the same arrangement.

Makes perfect sense.

Tracking down unexplained crashes can be tough - otherwise this should be a simple level to fix.

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Replies:

RED 1.1: Burning down the ParkMark Levin 5/7/04 5:05 p.m.
     Re: RED 1.1: Burning down the ParkSteve Levinson 5/7/04 5:46 p.m.
           Re: RED 1.1: Burning down the ParkMark Levin 5/7/04 8:52 p.m.
                 Re: RED 1.1: Burning down the ParkDylan 5/24/04 4:55 p.m.
     Re: RED 1.1: Burning down the ParkDr. John Sumner 5/8/04 3:49 a.m.

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