/-/S'pht-Translator-Active/-/


Re: Physics Model Question
Posted By: JorgeDate: 4/4/04 5:40 p.m.

In Response To: Re: Physics Model Question (Andrew Nagy)

: Is there any way to delay the activation of the Bobs so that the player has
: time to go for health first?

Yes, and I have set up the maps to do this. (More than time to go for health, it give me time to round up a few weapons) When you set your monster parameters in the map, you set "0" for initial count. It takes them a few seconds (5-10 I think) to spawn after that, and then they are always present (if you set the min count to at least 1, and 100% appearance). If you set the initial count to anything but "0", then they are there from the first moment you spawn.

I believe that the initial count and the remaining parameters are independent. Since you can have an inital count of any number, yet still have everything else be 0.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

Physics Model QuestionJorge 4/4/04 7:10 a.m.
     Re: Physics Model QuestionMark Levin 4/4/04 7:48 a.m.
           Re: Physics Model Questiongoran 4/4/04 8:25 a.m.
           Re: Physics Model QuestionJorge 4/4/04 8:52 a.m.
                 Re: Physics Model Questiongoran 4/4/04 9:00 a.m.
                       Re: Physics Model QuestionJorge 4/4/04 9:34 a.m.
                             Re: Physics Model QuestionAndrew Nagy 4/4/04 3:16 p.m.
                                   Re: Physics Model QuestionJorge 4/4/04 5:40 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.