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Re: Physics Model Question
Posted By: JorgeDate: 4/4/04 9:34 a.m.

In Response To: Re: Physics Model Question (goran)

: Why don't you just decrease the damage the bots do, that's how I'd have done
: it.

I thought about this... I thought about decreasing the amount of damage the SPNKR missile does, but then that would take away from the "realism" of making it seem like I am playing against real players. Plus, I would get used to a Missile that is underpowered compared to real LAN play. Not to mention that ALL of the weapons damage should be ramped accordingly... too much work! :-)

Still, I just found a solution, minutes after I posted my last diatribe. It was simply a matter of creating an MML script. Somehow, this solution eluded me... but it does what I want it to do... start the player at 3x health. Granted, I would much rather have it be a part of the Physics file, for Infinity compatiblity, but I guess I will have to live with an Aleph only solution, unless somebody has any additional info.

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Pre-2004 Posts

Replies:

Physics Model QuestionJorge 4/4/04 7:10 a.m.
     Re: Physics Model QuestionMark Levin 4/4/04 7:48 a.m.
           Re: Physics Model Questiongoran 4/4/04 8:25 a.m.
           Re: Physics Model QuestionJorge 4/4/04 8:52 a.m.
                 Re: Physics Model Questiongoran 4/4/04 9:00 a.m.
                       Re: Physics Model QuestionJorge 4/4/04 9:34 a.m.
                             Re: Physics Model QuestionAndrew Nagy 4/4/04 3:16 p.m.
                                   Re: Physics Model QuestionJorge 4/4/04 5:40 p.m.

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Pre-2004 Posts

 

 

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