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Re: Two Reach Firefight bugs? | |
Posted By: JDQuackers | Date: 9/28/12 12:48 a.m. |
In Response To: Two Reach Firefight bugs? (Rockslider) : Has anyone else noticed a couple of bugs in Reach Firefight, or heard : anything about them? Here's what I've been getting lately. : Wave strength bug : Waves are under-strength, sometimes severely. For
I've absolutely seen a lot of variance in wave numbers; however it's never been something that I thought too much about. I know there have been a few examples of videos posted where a dropship will somehow kill the inhabitants (like dropping them from too high, or off the map). I wonder if this helps to explain the missing combatants. : Elite scoring bug : Part way through the fight, you permanently stop scoring
Can't say I've noticed this. Does it depend on the settings or is this just a universal anomaly that you've observed?
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Replies: |
Two Reach Firefight bugs? | Rockslider | 9/27/12 3:56 p.m. |
Re: Two Reach Firefight bugs? | JDQuackers | 9/28/12 12:48 a.m. |
Invulnerable Elites don't score | Rockslider | 9/28/12 4:02 a.m. |
Re: Two Reach Firefight bugs? | Captain Spark | 9/28/12 7:50 a.m. |
Bad waves | Rockslider | 9/28/12 6:25 p.m. |
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