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Re: Floodgate revisited | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 5/29/11 9:57 p.m. |
In Response To: Re: Floodgate revisited (scarab) : In Halo 3 and ODST the covies would hardly react when stuck. They would : continue to charge you, or even initiate a charge once stuck. It made them : more dangerous foes but it made the grenades feel less special. I didn't mind that because I'd do something like that in that situation, the angry "stuck" animations always struck me as not the smartest thing, especially from what are supposed to be battle-hardened warriors, I'd think they'd try to get you back, and the "get it off" animations didn't do much for me because I'd think they'd know it can't be removed so again it seems like a little bit of a time waster, and anyway it makes plasma grenades less of a "get out of jail free card" like how rockets typically are.
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Replies: |
Floodgate revisited | Rockslider | 5/29/11 5:41 a.m. |
Re: Floodgate revisited | General Vagueness | 5/29/11 8:47 a.m. |
Re: Floodgate revisited | Rockslider | 5/29/11 9:10 a.m. |
The 'gurgle brigade'? I like that description :D *NM* | Moorpheusl9 | 5/29/11 9:30 a.m. |
Re: Floodgate revisited | General Vagueness | 5/29/11 11:07 a.m. |
Re: Floodgate revisited | INSANEdrive | 5/29/11 11:39 a.m. |
Re: Floodgate revisited | Stephen L. (SoundEffect) | 5/29/11 12:04 p.m. |
Re: Floodgate revisited | scarab | 5/29/11 12:04 p.m. |
Re: Floodgate revisited | Rockslider | 5/29/11 1:38 p.m. |
Re: Floodgate revisited | scarab | 5/29/11 3:42 p.m. |
Re: Floodgate revisited | General Vagueness | 5/29/11 9:57 p.m. |
Re: Floodgate revisited | The Loot | 5/29/11 10:07 p.m. |
Re: Floodgate revisited | scarab | 5/30/11 6:47 a.m. |
Re: Floodgate revisited | General Vagueness | 5/30/11 10:41 a.m. |
Re: Floodgate revisited | scarab | 5/30/11 12:04 p.m. |
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