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Re: My Comprehensive-ish Argument With Narcogen
Posted By: General Vagueness <General.Vagueness@gmail.com>Date: 5/27/11 6:30 p.m.


: From what I can understand of your approach to dates, appearances, and such,
: you view fiction in a bare-bones, Gilgamesh-level of detail. The whole of
: Halo: CE is boiled down to

: "John 117 fighting Covenant on a giant ringworld made by Forerunner. In
: the first level, he woke up, retrieved Cortana, and made his way to the
: lifeboats. In the second level, he fought off Covenant strike teams and
: regrouped with a bunch of Marines, with help from Foehammer. In the next
: level, he fought his way onto a Covenant capital ship with Johnson and a
: group of Marines, rescued Keyes, and escaped. Here, he learned about
: Halo."

: And so on. You reduce the story down to the bare details, when those details
: are what make Halo into Halo.

: What makes this patently absurd is your insistence that a model of the PoA is
: just a representation, with no details that can be derived from it. A
: model or a picture of something in a story is used because that is what
: the object is supposed to be. That's what the readers or players are
: supposed to latch onto and say "Yeah, that's the Pillar of
: Autumn" or "That's the X-Wing".

I'm not following you on why those are contradictory, and taking into account I'm pretty sure he's saying the model isn't so important to focus on because of peculiarities to video games, and that people can "latch onto" a general design instead of minute details, I would in fact say the latter reinforces the former: A glance at the Autumn tells you almost all you know need to know about it that's ever important for the story: it's a big freakin' ship that travels through space and has weapons, and that impression is given by the old version, the new version, and even the substitution in Halo 2. The only exception I know of is the retrofitting of extra support and new MACs, explaining why it wasn't a pile of rubble by the time it crashed into Installation 04, which was never mentioned in the game. I figured it was usual-- knowing it's not, you could assume it was Cortana's skills, or maybe the Chief is just that lucky-- but really the important thing is they don't do anything to discount the retrofitting in Reach, so presumably it's there. Thus everything important about it is intact, and in fact it's not much more inconsistent than before, what with the two different lengths for it (three if you count the books? I don't remember if they state a length too)-- I mean really, they have something like that in the first game and top of that the substitution in Halo 2 and then the size issue(s) with the Dawn in Halo 3, and you still hold on to some imaginary unified version of the Autumn? I like consistency in this stuff as much as you guys and I think the efforts to figure out things that aren't spelled out are both impressive and appreciated, if only by people who have a similar attention to detail, but some things in Halo are lost causes, and some of them have been for a while now.

You cannot fall off the floor.



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