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| Re: Why retcons don't bother me anymore | |
| Posted By: Narcogen <narcogen@rampancy.net> | Date: 5/24/11 1:01 a.m. |
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: With Nemesis there are a multitude of problems, and despite being an avid
Having watched it only once, I could not be lured to doing so again. Not because of the deck count-- but because it's not a cool action movie. It is (in my opinion) a rather terrible film for a number of reasons. : - The Enterprise collides and embeds itself in the Scimitar. They are in
: - Picard goes gallivanting around in direct violation of the Prime Directive
Prime Directive violations are quite common. On the other hand, I agree-- there's a lot in that film that is really in direct opposition to established characters, which I find more inviolable than technical specifications. I get the feeling somebody (perhaps the actors?) just wanted to tool around in a Warthog for awhile. First off, it's been established in TNG that at this time land
Honestly I hadn't remembered that, but it sounds reasonable. : Anyway, there's lots more but those are some highlights. The thing that burns
That sort of thing bothers me as well. : This has poisoned my enjoyment of the movie for me. I didn't really experience any, so it couldn't be poisoned :) : The reason I get fired up about Halo's continuity errors and such is that I
I think the point where a critical mass of a franchise's original creators get the understandable itch to do something else is a reasonable point for devoted fans to find another object for their attentions, to protect the franchise from fatigue. : I understand your stance on these things much better now and I've enjoyed
Thanks! So have I. : One other thing I do is complete things or figure things out when I can. I
: One further example of this. Let's say they haven't established the top speed
: Whether the author realized this or not, this becomes a calculation for the
: What if it's a lower number than what is calculable from those two data
Okay-- they're not putting those numbers in there for you to figure it out. It's to create verisimilitude, not realism. Those numbers are flavor text-- they are there because pilots in those situations, if they were real, would be dealing with real values: distances, speeds, times. It's very likely that a writer who is dealing with plot, character, and large themes is leaving a blank for those figures, the way that TNG scripts used to have "insert jargon here" left for someone to insert the technobabble. Some episodes had well thought-out technobabble that supported and revealed the Trek universe. Others... not so much. I get the feeling not that they're putting numbers like that in order to reveal to those clever enough to follow the bread crumbs the technical specifications of vehicles like the Pelican-- to the contrary, they are hoping like heck nobody pays attention because if they do, most likely a conflict will be revealed. I think they'll divide the audience up nicely between "won't notice", "won't care", and "Stephen Loftus". :) I'm sure they think it's really cool that you've worked so hard to make a fan version of the Haloverse's technical specification that's probably more accurate and comprehensive than one they have themselves, but I wonder-- if it wasn't what you wanted to do, how much would somebody have to pay you to do it? How many hours does it take? What's the cost-benefit analysis here show? How many lost sales would have to be attributed to continuity errors to bear that cost? That's the thing with continuity. It can only hurt you-- it can't help. A lousy film with great continuity is still a lousy film. A great film with bad continuity-- that gets a pass. There's no word-of-mouth underground that's spreading the word about films with great continuity, and how it shows that the people created them really care about the details. : I'm reserving judgment on seeing the floating debris of the Autumn (with the
The ME2 DLC that let the player go over the wreckage of the ship was really cool. If I were involved in whatever 343i was doing, I doubt I'd let a thing like physics get in the way of portraying some Autumn wreckage somewhere, if there was something cool I could do with it. Halo 1's story requires the explosion to be big enough to crack the ring-- even if there's no plausible way that's possible. It's not significantly less plausible that, having done so, some bits remain when they shouldn't.
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