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| Re: Wrong example. | |
| Posted By: Narcogen <narcogen@rampancy.net> | Date: 5/18/11 11:34 p.m. |
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: Going back to the Autumn, in Halo 1 it was a real vehicle. It existed in 3D : game space. It had a definite length, width, and height. Relative to other objects in the game. You can only give absolute values for those measurements in units that are relevant to the 3D model, either relative units (like World Units) or pixels. That doesn't make it "real" in the same way that a 1969 Dodge Charger is real. There's a distinction between a fully accurate 3D model of a 1969 Charger, a television image of a 1969 Dodge Charger, and an actual 1969 Dodge Charger. It had outer
: Almost all of that is changed in the Reach version. The dimensions are
Doesn't the H1 design for the PoA also itself contain mind-boggling problems of scale? Isn't it impossible, or at least unlikely, that the environs we see in the final level can be contained within the model we're shown in cutscenes if we use the proper scale? Isn't it "true" that even if it could fit, it serves no purpose and is silly, and is only in the game for players to have fun driving in? In the face of that, what's the significance of the number of lifepod hatches, or the number of seats in a lifepod? : Most people, I'm well aware, wouldn't have paid attention to these details
: To me, the use of the Autumn in the Reach story didn't require an update to
I have a feeling that a business enterprise that employs artists and modelers to work on an entertainment product probably employs a slightly different definition of "require" in this context :)
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