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Re: Why retcons don't bother me anymore
Posted By: uberfoop <atkinso2@seattleu.edu>Date: 5/13/11 4:36 p.m.


: That is what I'm trying to dispel here. Sometimes to make your story work
: (Reach) you HAVE to retcon. It's possible certain facts get in the way of
: the story you want to tell, so rather than not tell it you can just retcon
: it.

The problem is that you have to handle retcons carefully for it to be worth it. The reason to build stories in a consistant universe is so that they may build off of each other, both old to new and new to old. You retcon the wrong way and stomp on certain important thematic connections, and it would be far better to build the new story as an isolated entity in its own universe.

That's at the heart of my argument for why Reach is problematic; it was supposed to flesh out the background of the trilogy and, more directly, Halo 1, but by being so hopeful (relatively speaking) it winds up totally subverting the storytelling emphasis that Halo 1 uses the disaster at Reach for! Taken side by side, then, it actually somewhat hurts Halo 1, regardless of whether Reach's storytelling is good in and of itself. There's a big picture to consider in these fictional universes.


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