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| Re: Why retcons don't bother me anymore | |
| Posted By: Evil Otto | Date: 5/12/11 12:51 p.m. |
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: Reach is still poor, but now I'm not so much bothered with retcons. Aww, I liked the story in Reach. It had much more of a character-driven emotional impact to me than all the others. I will say though, that from a written standpoint, the original Halo had the best narrative. I like your post though, because, like Lucas, we had to evolve the story to make gameplay and schedules work. We hadn't planned the Arbiter in Halo 1. There were numerous times we wanted to write out the Flood in Halo 2 and 3 because fighting them tended to be more of a chore than anything. And yes, like you all suspected, the Chief really WAS originally planning to finish the fight in Halo 2. One of the most striking retcons to me is the basic concept of whole role of humanity. Originally (back in Halo 1) the reason why humans weren't conquered and incorporated into the Covenant collective was because their presence defied Covenant religion. When the Covenant discovered humans, they knew they were forerunners, but their presence implied the "great journey" failed. They also weren't the all powerful gods they worshiped, so the Prophets wanted to "sweep them under the carpet," as it were. The plot lines in our games imply this everywhere - the chief being called reclaimer, only humans being able to retrieve and insert the index, Spark telling the chief, "you are forerunner." etc. I just finished reading Cryptum this morning. In it I discovered that the forerunner are now an entirely different caste-based species with Humans as a beaten, but allied race. At this point, I just follow Cody's lead, shrug my shoulders and say, "eh. it was a good read anyway. I'll buy book 2."
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