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|Tips for Reach Part 2|
|Posted By: Cody Miller <email@example.com>||Date: 5/2/10 11:45 a.m.|
This time they are for the players!
Worried you will be left behind when you start tomorrow? If so, you may want to take the time to read the following post and view the supplemental video.
The pistol is going to be your new best friend. It's usable at all but the most extreme long range, and much more powerful than the AR. Like the DMR 4 shots and a headshot will kill. 8 body shots will kill, which is coincidentally a full clip. This gives you a little leeway - if you miss a shot you can still snag a kill before reloading if you get a headshot.
The key to getting comfortable with the pistol is to learn how to deal with the reticle bloom and recoil. The closer you are, the less you need to worry about both, so try to get a feel for how much delay you need to add at any given distance to get the accuracy you need. At close range, you can fire wildly, while at mid to long range you need to add a delay to keep putting shots on.
The DMR is similar to the pistol, and is not as effective at close range, but better for mid to long range combat. Like the pistol, it's best to get a feel for how much accuracy you need at any given distance. I've found the best thing to do is to squeeze off 4 body shots as quickly as possible, then take a moment to line up the headshot. Take a breath in, then pop it off. It's important to make every shot count, so wildly firing may do more harm than good.
Don't use this. There isn't really a situation where it's going to better than a pistol in my experience.
This weapon can headshot. Try combining it with the plasma pistol in Covie Slayer. Does not fire as fast as the DMR, but has less reticle bloom.
It's best not to launch more than one grenade since one is all it takes to kill.
Pairs great with the jetpack. Rain down terror from above.
Also works well with the jetpack. This weapon is not as effective at close range.
Sprint is really good. Try using it to escape from combat situations when you health is low, or try using it to get in position for assassinations. It works great for running down flag carriers. Try sprinting in close and being aggressive with melees, as this can be hard for a player with the DMR or pistol to deal with.
The jetpack is good for getting power weapons when you co-ordinate with your team. It's best not to use out in the open, as you will be picked off easily by good DMR and pistol players.
If you are stuck, activate lockdown and you will not die. Very useful if you are about to die and have teammates nearby, and works very when used on top of objective items to delay teams from picking them up.
I should use this more often than I do, but I always seem to get assassinated by someone who is cloaked near an objective item.
You can evade in any direction. if you have the sword, evade towards you opponent to get in close enough to lunge. Very hard to defeat without a shotgun.
Rockets spawn in the dead end by the waterfall, and the grenade launcher spawns in the showers. In 3 plot, it seems most effective to control the territories in the middle and on the dirt path, as you can defend both easily from the top of the dirt path. Defending the territory near the concrete and the middle is much harder.
Sniper spawns near the pillars on the bottom level, and the plasma launcher on the middle top walkway. See if you can grab both with jetpacks to put the pressure on the other team.
In stockpile, the blue base probably has an advantage, as it is not exposed from the middle, and it is easier to toss down flags from the top so you teammates can collect them. Try just throwing flags down and out into the middle rather than running them all the way. It's a lot easier if you co-ordinate with your team.
On one flag, you can get the flag all the way up using the grav lift, so it's very important not to let the other team get the flag to it. If they do get it up there, loadout with jetpacks and maybe put a sniper in the vent on the other side.
You may view a hastily made supplemental video here in SD or HD.
Hope these basic tips help you get acquainted to Reach, as it has a much different feel and flow than Halo 3.
|Tips for Reach Part 2||Cody Miller||5/2/10 11:45 a.m.|
|Re: Tips for Reach Part 2||minasodaboy||5/2/10 11:57 a.m.|
|Where's Part 1? *NM*||Louis Wu||5/2/10 12:15 p.m.|
|Re: Where's Part 1?||Cody Miller||5/2/10 12:23 p.m.|
|Re: Where's Part 1?||Blackstar||5/2/10 12:51 p.m.|
|Re: Where's Part 1?||Louis Wu||5/2/10 1:15 p.m.|
|Re: Where's Part 1?||Cody Miller||5/2/10 9:22 p.m.|
|Dude...||Miguel Chavez||5/2/10 1:12 p.m.|
|Re: Dude...||Sep7imus [subnova]||5/2/10 2:11 p.m.|
|Re: Dude...||Cody Miller||5/2/10 3:48 p.m.|
|Re: Dude...||General Vagueness||5/2/10 4:10 p.m.|
|Regarding the AR||serpx||5/2/10 2:31 p.m.|
|Re: Regarding the AR||NartFOpc||5/2/10 2:37 p.m.|
|the AR isnt that bad||Gtag=Reluctant Chaos||5/2/10 2:39 p.m.|
|Re: the AR isnt that bad||kanbo||5/2/10 2:54 p.m.|
|Whaaaat?||Gilver||5/2/10 4:45 p.m.|
|this was true in halo 3 as well... *NM*||Hawaiian Pig||5/2/10 5:19 p.m.|
|Nice, thanks for doing this.||NsU Soldier||5/2/10 5:29 p.m.|
|Re: Tips for Reach Part 2||pete_the_duck||5/2/10 6:32 p.m.|
|Re: Tips for Reach Part 2||Cody Miller||5/2/10 6:43 p.m.|
|Re: Tips for Reach Part 2||pete_the_duck||5/2/10 6:49 p.m.|
|Re: Tips for Reach Part 2||pete_the_duck||5/3/10 7:29 a.m.|
|Re: Tips for Reach Part 2||cheapLEY||5/2/10 10:10 p.m.|
|Thoughts on Camo, or, finding your inner Ninja||SonofMacPhisto||5/3/10 10:19 a.m.|
|Re: Thoughts on Camo, or, finding your inner Ninja||DiscipleN2k||5/4/10 4:12 p.m.|
|Re: Thoughts on Camo, or, finding your inner Ninja||SonofMacPhisto||5/4/10 4:42 p.m.|
|Other thoughts?||yakaman||5/3/10 12:42 p.m.|
|Re: Other thoughts?||SonofMacPhisto||5/3/10 1:20 p.m.|
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