Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: My technical disection of the Reach trailer | |
Posted By: kapowaz <halo.bungie.org@kapowaz.net> | Date: 12/19/09 5:05 a.m. |
In Response To: Re: My technical disection of the Reach trailer (ghost faction) : Halo 2 (MP atleast) used a skybox Skyboxes aren't a new concept; they've been around since the earliest of 3D games (I'm pretty sure even Doom used one). The difference between an ordinary skybox (which basically encloses the game level inside a giant cube with a texture on the inside) and the technique noted here in this trailer, and used elsewhere, is that it also makes use of a set of geometry which is intended to represent “Big, and far away”. Valve's developer wiki has a good explanation of how they work.
|
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |