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Onslaught (not an obstacle course!!)
Posted By: pete_the_duckDate: 6/10/09 10:37 a.m.


Ever played an infection game where it really, really sucked to be a zombie?

If so, you just might enjoy this variation I made. Links first, scroll down to see what it's about;


::download map variant::
::download gametype::



This is the human holdout, with weapons/equipment as labeled. Weapons/equipment/layout are symmetrical on two axis, so there are 4 of everything (except for the 1 missile pod). There are unlimited plasma/firebomb grenades on the center platform.

Humans have unlimited ammunition (trust me, they need it), but the weapons/equipment on the map do not respawn, so only 4 players can have rocket launchers, etc. Spawn weapon is the AR. Equipment should be use sparringly.

Humans can use the grav lifts (instant respawn) to reach the scaffolding or the center area. The scaffolding doesn't have cover but can only be reached by zombies on foot (using the grav lifts). The center area has cover but is vulnerable to vehicles launching across the ramps.



This is the zombie spawn.

The vehicles here have delayed spawns, beginning with mongeese that are available at the beginning of the round. Every 30 seconds a new vehicle type will spawn in the order of: ghosts, choppers, warthogs, banshees, and finally a single wraith. Spawn weapon is, of course, the sword.

The zombies have slow movement speed to encourage them to use vehicles. They have no shields but have enough of a health boost to compensate. Their spawn is elevated to prevent humans from stealing their vehicles. If you accidentally fall off the platform without a vehicle, walk into the teleporter below to die (it is a better alternative than slowly walking all the way to the humans).



Humans CAN jack vehicles. There's no honor rule about not doing so, it is just the zombies fault for letting it happen.



Here's some pics to show things off:


At the start of the round, the zombies should rush the humans on mongeese


If they're lucky, they'll catch them off-guard while they are gathering weapons


If they're not lucky, they'll meet a barrage like this one


Once ghosts spawn, the zombies can pelt the humans from a safe distance, forcing them to take cover or use up their valuable equipment. These towers are a great place to hold out with a bubble shield, since vehicles can't reach you (unlike the center area).


Just watch out for zombies coming up the grav lifts


The center area has some cover and is unreachable by zombies on foot, but you'll have to watch out for vehicles flying overhead


Once the missile pod spawns, you'll know that the zombies have access to banshees.


(the gauss hogs have been removed but the regular variety is still around)


There is only one missile pod, so use the ammo carefully


Careful on the towers :)


That's one problem solved


And now one very big problem remains


This is why you want to save your bubble shields


One human doesn't stand a chance

*This map variant was built using the 'Sand-Blasted' canvas (laser towers blocked off). The file says its author was Time Glitch, so thanks for that.


Message Index




Replies:

Onslaught (not an obstacle course!!)pete_the_duck 6/10/09 10:37 a.m.
     Re: Onslaught (not an obstacle course!!)SonofMacPhisto 6/10/09 11:30 a.m.
           Re: Onslaught (not an obstacle course!!)pete_the_duck 6/10/09 4:45 p.m.
                 Re: Onslaught (not an obstacle course!!)SonofMacPhisto 6/10/09 5:05 p.m.
                       Re: Onslaught (not an obstacle course!!)The Handmade Hero 6/12/09 2:10 a.m.
                             Re: Onslaught (not an obstacle course!!)pete_the_duck 6/12/09 7:57 a.m.
     This ACTUALLY looks interesting. *NM*Morpheus 6/11/09 11:11 a.m.
           Try it. I'm a huge fan. *NM*SonofMacPhisto 6/11/09 3:17 p.m.
     Question about the center structurePsychophan7 6/11/09 11:23 a.m.
           Re: Question about the center structurepete_the_duck 6/11/09 12:05 p.m.
                 Re: Question about the center structurePsychophan7 6/11/09 2:34 p.m.



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