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The Flaming Ninja Challenge 2!!
Posted By: pete_the_duckDate: 10/21/08 2:34 p.m.

It is with great pleasure that I am finally able to present..

The Flaming Ninja Challenge 2!!

Like the original, this is a Forged obstacle course in the sky above Blackout. It can be played with any party size and is intended to be used with the default slayer gametype. Click the link below to download it now, or scroll down to preview the obstacles!!

There is no prize or recognition given for completing this challenge. It is just for fun!

Click here to download the map variant
(no gametype to download--use default slayer)

So You Want To Play By The Rules:
0. Use Halo 3's default slayer gametype
1. Each obstacle must be completed without assistance from another player
2. Each obstacle must be navigated as intended
3. No weapons, grenades, or equipment may be used, only melee

So You Don't Really Care About The Rules:
It's all about having fun! If you're getting frustrated, load the map variant in Forge so you can fly back up when you fall down. If you're getting bored, change starting weapons, player gravity, player speed, gametype, etc..

The obstacles:
1. The Teleslide, our first returning obstacle, requires you to slide down a steep slope while avoiding the teleporters that return you to the top!

2. The Jump Course is two returning obstacles in one! Spanning almost a quarter of the course, you must jump from platform to platform to make it across!

3. The Perception Jump makes it first appearance! You must jump across three pairs of slanted platforms! However, one platform from each pair is too steep to stand on. Are your ninja senses keen enough to determine which one is safe?

4. The Ball Challenge makes an expected return! You must cross the gap using only the soccer ball!

METHOD 1: Facing forward, stand on the rear of the soccer ball for it to roll forward. Continue to back up to continue rolling forward.
METHOD 2: Stand next to the soccer ball and melee it to roll it along the channel.

5. The Vent Wall is another new obstacle! You must either duck beneath or jump over the mancannon exhausts to cross this narrow beam.

6. The Precision Jump returns. It may be shorter, but it is as difficult as ever! Jump along the narrow beams to continue.

7. The Precision Slide requires you to slide down a narrow, twisted beam to the platform below! This obstacle was suggested by Project Pangea's Handmade Hero--thanks!

8. The Crate Climb requires you to climb a steep set of stairs, but you'll have to break through the crates which block your ascent!

9. The Telepoline was inspired by Portal. Cross the chasm by "bouncing" on the telepoline below!

10. The Narrow Jump requires you to jump across seven narrow beams!

11. The Reverse Slide, the last real obstacle, should be a relief. But there is no preview here! You'll have to figure that obstacle out when you arrive at it.

The last few jumps will bring you to a floating teleporter, which concludes the obstacle course.

The teleporter brings you to the Ninja Lobby. From here you can jump down to attempt the obstacle course again. Or, if you are playing with a party, you can observe the other players as they attempt to pass the obstacles themselves.

You can also try your hand at the radar jammer minigame; roll the radar jammer into the mancannon, attempting to get it to land inside the pair of single open boxes some distance away.

If you are feeling generous, you can drop the grav lift into the spawn area and let other players join you in the Ninja Lobby.

Itching for more? There are a few hidden items throughout the map, all of which can be reached while playing with the default Slayer gametype and without the assistance of another player:
1. A Flaming Ninja needs some flame grenades and a flamethrower, right?
2. Not the ninja type? How about finding the spartan laser?
3. Lastly, there is petetheduck's Bubble Shield Challenge! I am all about bubble shields, so there are 4 bubble shields hidden in this map variant. The challenge is to find and deploy each bubble shield while playing with the default Slayer gametype, without dying.

Want some more on top of that? I hinted at it before, but this map variant can actually be played with any gametype. I'm not going to recommend it, but you could actually play Infection, Territories, or even CTF.

It took about 14 weeks of off-and-on brainstorming, building and back-to-square-one before I felt this map variant was ready to reveal. I've been anticipating being able to share it, so I hope you enjoy it!

The inspiration for the Flaming Ninja Challenge, and several of its obstacles, came from the Sasuke course seen on the Ninja Warrior television show. The name is also inspired from that show as well as some famous words by Jason Jones.

This map was built using the Infinite Budget glitch.

Message Index


The Flaming Ninja Challenge 2!!pete_the_duck 10/21/08 2:34 p.m.
     Re: The Flaming Ninja Challenge 2!!Devin Olsen 10/21/08 2:52 p.m.
           W00T! *NM*The handmade hero 10/21/08 8:46 p.m.
     This. Looks. AWESOME. *NM*Vincent 10/21/08 2:59 p.m.
     Re: The Flaming Ninja Challenge 2!!xMixMasterx 10/21/08 3:10 p.m.
           Re: The Flaming Ninja Challenge 2!!pete_the_duck 10/22/08 8:08 a.m.
     This looks more awesome than the first one!GatchamanUK 10/21/08 3:12 p.m.
     Impressive *NM*Hawaiian Pig 10/21/08 4:57 p.m.
     O.... M.... G.... *NM*hoveman 10/21/08 6:00 p.m.
     Re: The Flaming Ninja Challenge 2!!General Vagueness 10/21/08 8:00 p.m.
           Re: The Flaming Ninja Challenge 2!!pete_the_duck 10/22/08 8:06 a.m.
     vids please! *NM*Jillybean 10/22/08 8:54 a.m.
           OKpete_the_duck 10/22/08 7:39 p.m.
                 Re: OKJillybean 10/23/08 9:41 a.m.
     Ninja Warrior!RC Master 10/23/08 8:41 a.m.
           mt midoriyama has nothing on thisXMixMasterX 10/23/08 6:52 p.m.

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