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Re: My Thoughts on the Halo Series | |
Posted By: ubersaurus <ubersaurus@yahoo.com> | Date: 9/12/06 5:54 p.m. |
In Response To: Re: My Thoughts on the Halo Series (ubersaurus) : A few thoughts on your writings: I'll have to disagree on your motion tracker
: The fall damage, if I recall, was taken out because the sword lunge was
: And I have to disagree entirely on your thoughts with the health bar. You say
: Combat is no ballet. Combat is chaos, and as a result I'd argue that jumping,
: As for ladders vs grav lifts, I'd take the lifts vs the crappy ladders any
: And on the powerups, fighting cloaked people in multiplayer is still a pain
: The power weapons respawn continuously on a few Halo 2 maps. On Ascension,
: The halo 1 pistol was not "balanced" for all around combat. It was
: Since I have to go back to work now, I shall finish this later. Back to what I was saying here, I will agree that dual wield weapons as a whole are generally too weak by themselves. The SMG you can still use effectively as a single weapon via burst firing, and the aforementioned PP, but the plasma rifle's lack of stun makes it largely useless against unshielded foes, the needler's slow and slow firing needles are even more useless than they were in halo 1(as well as the tracking online-on LANs that problem almost seems nonexistant). And the magnum, well, you said it. I'm sure there's some way to balance this out besides taking out certain weapon effects when dual wielded, and I'll leave it to bungie to figure that particular problem out. As for grenades, I'd say their weakening came at the hands of the new health and shield system, to which the new ones are more well suited. It would be nice to blow a sniper up with the grenade, but that may just make them too strong in other circumstances. I've taken down sword users pretty efficiently in my time on halo 2, but it took me a while to get any good at doing it. However, if you remove the lunge, than the weapon becomes nigh-worthless, since then even a shotgun can take out a sword user. I don't go into combat with an empty brute shot if I can pick up anything else, and your proposal pretty much leaves the sword as one of those. If anything, I'd simply cut the lunge range down a bit to give you a better chance of killing them before they get close enough to kill. The people I know who use the shotgun from halo 1, used it the same way as they did in 2-up close firing, followed by an immediate melee. In this end it's just as good as ever, particularly on a LAN. Lag kills that weapon badly, unless it's used as a sneak attack gun(which it excels at-hiding around corners, wheee!) Though the sniper doesn't hold accuracy it longer ranges, it's much easier to headshot someone with it now, which I feel offsets that, perhaps too much. Perhaps that particular issue will get toned down, I'd hope so. As it stands being in a vehicle is about the only way to really be protected from a sniper and still fight back. As for the banshee, I hardly ever use it's special maneuvers. As for the loss of hovering, I find that by flying at a backwards angle to the right degree will leave you falling extremely slowly, if at all, providing a suitable replacement for the hover. Killing a banshee with SMGs and magnums seems like it shouldn't work, but it is an extremely effective method of taking the birds down, and in the absence of plasma grenades or rockets, is the one I suggest. Personally, I'd say the scorpion is too strong now. The improved accuracy and ROF to both of it's cannons make it far too capable of killing gauss hogs, ghosts, and banshees before they become a threat, and the fact it takes 3-4 rockets to take down make it difficult to take down with a human. Supposedly you were able to snipe off the cockpit cover to get at the driver, like they were vulnerable in halo 1. This takes too long to be of any help, though. I, unlike you, feel that Halo 2 was the better game of the two, but I recognize that Halo 1 was still pretty sweet, and aspects of both games could be effectively utilized in the 3rd. |
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