In Response To: You can't beat the Efnet chat debacle... (nexZ)
> Heh; remember the Bungie chat on Efnet following the buyout? The
> chat was moderated (i.e. no one but ops could speak), and then
> it would be demoderated for five seconds (three or five, I don't
> remember) before it went moderated again. The results proved
> rather interesting...
> ---
> 6:13 PM: yeroen: Hmmm... let er rip TomeOne!
> 6:13 PM: TomeOne: kay
> 6:13 PM: *** Mode change "-m" on #bungie by TomeOne
> 6:13 PM: Khral: Did Apple ever offer to buy Bungie, or did
> Bungie ever offer to sell out to Apple? This sorta ties in with
> Halo being presented in MW Expo the first time.
> 6:13 PM: firedwarf: yeron wrote: The only thing I wondered,
> DeadWhore, is how much confidence they had that we can create a
> killer console game, coming from the PC side and all. But we
> like being given a shot at it...(PC SIDE? bungie is the heart of
> the mac community! what are you saying?!)
> 6:13 PM: B-Sharp: ok... so I got to thinking... what is your
> favorite flavor icecream (or any frozen desert type thing)?
> Personally, I'm partial to orange sherbet. It's just got this
> wonderful feeling as it melts in my mouth.... Mmmm... orange
> sherbet...
> 6:13 PM: ThaMan: How can bungie EVEN THINK of not supporting the
> Mac, the mac community made you great, if it wasn't for us,
> there'd by no bungie!
> 6:13 PM: Vilinx: Have you seen
>
> http://www.macledge.com/features/accessemployee/accessemployee.shtml
> ;
> this is testimony of a (former) employee of Access Software,
> which was acquired by MS and promised a similar independency. He
> details as how Access was slowly abosorbed into MS as a whole.
> 6:14 PM: qfrog: Will there be a movie version of HALO?
> 6:14 PM: Dalan: I read in one of the interviews that TakeTwo has
> been given rights to two Halo-engine games... is this true, and
> if so, what could we expect to come of this? (Is afraid of
> low-quality Halo knockoffs) *shivers*
> 6:14 PM: ekoSonic: Now that you are part of Microsoft, will the
> technology behind the games be shifted to DirectX, or will it
> remain OpenGL? Microsoft is making a hard push for DirectX (take
> the decision of Epic regarding supporting DirectX over other
> API's), will this influence the availability of games for the
> Mac, or will you take that into consideration when developing,
> to ease compatibility for mac games?
> 6:14 PM: Have_Blue: when are you guys gonna update LETTERS TO
> THE WEBMASTER?!?!?! 8)
> 6:14 PM: BillyH: Max, Matt. fairy nuff. couldnt ask for more.
> but do you have the same taste in women?
> 6:14 PM: Adezj !!ANSWERE!!-Why let yourself beeing bought
> couldnt u done all this without M$-!!ANSWERE!!
> 6:14 PM: Panamon: The Bungie community as it is now consists of
> many people...the most dedicated individuals have often become
> b.net admins, beta testers, or even employees of Bungie. will
> that pattern continue now that Bungie is part of Microsoft?
> 6:14 PM: Pizzpot: Has Microsoft given all bungie employees a
> raise from what ya'll used to make?
> 6:14 PM: B-Sharp: ok... so I got to thinking... what is your
> favorite flavor icecream (or any frozen desert type thing)?
> Personally, I'm partial to orange sherbet. It's just got this
> wonderful feeling as it melts in my mouth.... Mmmm... orange
> sherbet...
> 6:14 PM: *** Mode change "+m" on #bungie by TomeOne
> ----
> nexZ
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