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Re: Game Length. | |
Posted By: Ben Schodek <schodek@mediaone.net> | Date: 10/1/99 4:16 p.m. |
In Response To: Re: Game Length. (CapnPyro) > I dont think thatll work to well... good concept though,
> Also, there couldnt be an island that big, Halo takes place on a
> -CapnPyro- Team imballance just wont be that much of a problem. If youv ever played TFC, youl know more or less what I mean. Yes, sometimes the teams are imbalanced, but after minit or 2 either more players will join the game, or the people on the larger team will switch to make things fair. Worked fine if you asked me. The thing I hated most about TFC is the games were short. I would spend like 10 min trying to log on to the damn server, and play for five minits before the host iether decided to change the map, or quit. This remeains the most frusterating thing in any computer game I have played. All making permanent servers would do is eliminate this problem. You wouldn't ever have to worry about having the map change on you five minits after you join a game, and you wouldn't have to worry about the host deciding to quit, or ban you, because its on a bungie run permanent server. You could play as long as you wanted too. Again, I've never bin in a game where the teams have remained imbalenced for too long... People are more or less generally good at changing teams if things become unfair for one team or the other... |
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Replies: |
Game Length. | Hippieman | 10/1/99 2:10 a.m. |
Re: Game Length. | CapnPyro | 10/1/99 3:33 a.m. |
Re: Game Length. | General Leo | 10/1/99 4:16 a.m. |
Re: Game Length. | Desio | 10/1/99 3:51 p.m. |
ECHO, Echo, echo... | Louis | 10/1/99 10:12 p.m. |
Online Addictiveness - Empire | Island Four | 10/2/99 3:09 a.m. |
Re: Game Length. | Ben Schodek | 10/1/99 4:16 p.m. |
Re: Game Length. | Maxaminus | 10/2/99 7:30 p.m. |
HALO online... i dont mean death match.... read | Henrik | 10/1/99 6:02 a.m. |
Re: Game Length. | wondercrank | 10/1/99 12:23 p.m. |
yeah, sounds good. | Ben Schodek | 10/1/99 4:07 p.m. |
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