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|Someone at Incite gets it...|
|Posted By: Louis Wu <email@example.com>||Date: 12/5/99 7:20 p.m.|
This was in the January 2000 issue of Incite PC Gaming, page 24. Mistakes aside (silicone? come on...), the concept is quite valid, and legitimizes Bungie's long-term stance on single-player games. Way to go, Incite! (Hope this helps make up for some of the bad feelings their movie policy seems to have generated.)
Give us the story we paid for!
With the release of Unreal Tournament, and the eventual releases of Quake III: Arena, Team Fortress2: Brotherhood of Arms, and Tribes 2, it seems safe to say that the gaming concept du jour is the multiplayer-only, first-person shooter.
While we here at Incite PC Gaming love a highly charged multiplayer battle as much as the next guy, I'm forced to admit that this trend has me worried. Ask anyone, John Carmack included, and they'll agree that the storyline behind Quake II sucked. Nevertheless, the game has moved more silicone than a LA-based plastic surgeon. The reason: DeathMatching with Quake II is a gang of fun.
In fact, DeathMatching with Quake II was so much fun, and the single player story mode so lame, that with the sequel, Quake III: Arena, id Software said to hell with a story altogether. No need to waste that precious brainpower working on interesting AI either.
After I spoke to Valve's Gabe Newell for the Team Fortress 2 preview in this issue (page 48), we were both in agreement that while multiplayer gaming is fun, gamers still want, and for $50 *deserve*, a story.
While I'm forced to laud developers for giving us fun, blood-soaked multiplayer mayhem with low PINGs, I'd also like to remind them that more than twice as many people play single-player games. Don't leave them hanging.
|Someone at Incite gets it...||Louis Wu||12/5/99 7:20 p.m.|
|Re: Someone at Incite gets it...||CyberNatas||12/6/99 11:24 a.m.|
|senceless violence vs violents with some sence||Tim Branin||12/6/99 3:20 p.m.|
|Re: senceless violence vs violents with some sence||Mr. Eez||12/7/99 3:41 p.m.|
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