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The normal spaces
Posted By: ehytoDate: 3/31/25 3:38 p.m.

In Response To: BSP trees in the Marathon Unity now (ehyto)

: Binary space partitioning in the portal rendering for Marathon Unity.
: Use binary space partitioning for every polygon that is a node and each
: sector is a BSP tree.
: This would have point in polyhedron continue to the next node if true and
: quit if the player is not in the polyhedron.
: A true false thing for the binary space partition tree.
: Instead of lists and for loops, use the BSP trees nodes to do everything.

: The BSP design gimmick could work.

I've noticed that 5D-space is a collection of normal spaces and because BSP works great in normal spaces, it would be a separate tree for every sector or sector and adjacent sectors.

Aleph One has partition lines that use adjacency between a line segment of two polygons.

A BSP tree where the root node is the line between the two polygons?

A BSP tree for every line?

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Pre-2004 Posts

Replies:

BSP trees in the Marathon Unity nowehyto 3/30/25 6:18 a.m.
     The normal spacesehyto 3/31/25 3:38 p.m.

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