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| Re: Textured Pfhactory N’Utopia in Unity | ||
| Posted By: ehyto | Date: 2/20/24 11:13 a.m. | |
In Response To: Re: Textured Pfhactory N’Utopia in Unity (VikingBoyBilly) : So you successfully got your unity code to read and render a marathon maps
 I made a map converter to automatically make meshes with the texture offsets. Pfhactory N’Utopia is around five thousand meshes. The converter creates a fbx file and a text file containing portal, rendering and collision information. 
 
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| Replies: | 
| Textured Pfhactory N’Utopia in Unity | ehyto | 2/19/24 8:39 a.m. | |
| Re: Textured Pfhactory N’Utopia in Unity | VikingBoyBilly | 2/20/24 8:15 a.m. | |
| Re: Textured Pfhactory N’Utopia in Unity | ehyto | 2/20/24 11:13 a.m. | |
| Re: Textured Pfhactory N’Utopia in Unity | ehyto | 2/20/24 4:27 p.m. | |
| Re: Textured Pfhactory N’Utopia in Unity | ehyto | 2/21/24 12:43 a.m. | 
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