/-/S'pht-Translator-Active/-/ |
Re: Beta 2 test: Shake Before Using... | ||
Posted By: PerseusSpartacus | Date: 7/15/13 9:40 a.m. | |
In Response To: Beta 2 test: Shake Before Using... (Godot) : The long walkway room won't display properly in map view just like the
I think they got that to work from the very start, even before Aleph One was using the M1 assets. However, I think it may have sometimes not displayed any of the room, and then other times displayed only part of it, and when you just start to enter the room, it would seemingly display all of it. Not sure if I'm remembering that correctly, but it's worth noting. Vale,
|
|
Replies: |
Beta 2 test: Shake Before Using... | Godot | 7/15/13 12:02 a.m. | |
Re: Beta 2 test: Shake Before Using... | PerseusSpartacus | 7/15/13 9:40 a.m. | |
Re: Beta 2 test: Shake Before Using... | Hopper | 7/15/13 10:50 a.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |