: Uhm... I think it was a MP41 magazine. But other things make the game crash
: too, like the canvas bag, again opening and closing. it has happened a
: coule times, so now I learned to only open and close stuff near a save
: rune.
Hmm. There is a patch in review right now that fixes a number of inventory issues; this may be one of them as I haven't been able to reproduce it.
: Oh, and one more thing I had a browser open at the same time, so less RAM
: available, and the game is a bit slow with full textures and smooth
: graphics, but come on, my machine should be more than enough for PiD.
: I have an old Mac mini: OS X 10.6.8, Core 2 Duo 2.0 Ghz, 2 GB RAM, GMA 950.
: Still, I'm enjoy the game.
The game is capped at 30fps, since that's what the original gameplay code runs at. I did try allowing it to run at 60, but the player and camera movement became so unnaturally smooth that it actually made me uncomfortable to play it and I didn't want a repeat of what happened with Marathon for Xbox.
That said, the GMA 950 is really not that good a chip, especially if you've enlarged the world view to maximum size. There's more going on in the graphics than appears at first glance- there are several passes involved in the screen flash and teleporter effects.