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Re: Story telling in games
Posted By: ukimalefuDate: 6/28/11 11:41 a.m.

In Response To: Story telling in games *LINK* (Godot)

: Interesting article over at Escapist magazine regarding story telling in
: computer games, using Halo as the example. The basic premise is that games
: can only tell so much of the story. Books, comics etc provide the depth
: and breadth. Judging from some of the comments not everyone is happy with
: the resulting consistency in the Halo universe.

: More significant in the article is how 343 Industries are not only providing
: a structured environment in which fans can explore the narrative universe
: but also giving them with a large network of opinions and perspectives on
: which to draw and form their own. It goes on to predict that 343's site
: will become the epicenter of Halo fandom.

: In the past, game companies have mainly relied on fan sites to provide this.
: In the future, this may be different.

: The Times They Are a-Changin.

: Cheers
: Hamish

I believe that the main reason Marathon's story is so big (big meaning: very good, and lots of it) is because the story was delivered in text. And reading is an active experience, while cut-scenes or audio are passive experiences.

Is good to see that "Bungie", because that's what they are, still care about story telling in games.

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Replies:

Story telling in games *LINK*Godot 6/28/11 10:08 a.m.
     Re: Story telling in gamesukimalefu 6/28/11 11:41 a.m.

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