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![]() | Re: Story telling in games | |
![]() | Posted By: ukimalefu | Date: 6/28/11 11:41 a.m. |
![]() | In Response To: Story telling in games *LINK* (Godot) : Interesting article over at Escapist magazine regarding story telling in
: More significant in the article is how 343 Industries are not only providing
: In the past, game companies have mainly relied on fan sites to provide this.
: The Times They Are a-Changin. : Cheers
I believe that the main reason Marathon's story is so big (big meaning: very good, and lots of it) is because the story was delivered in text. And reading is an active experience, while cut-scenes or audio are passive experiences. Is good to see that "Bungie", because that's what they are, still care about story telling in games.
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![]() | Replies: |
![]() | Story telling in games *LINK* | Godot | 6/28/11 10:08 a.m. |
![]() | Re: Story telling in games | ukimalefu | 6/28/11 11:41 a.m. |
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