: After the second catapult-assisted jump is a room with three, hexagonal
: diamond-shaped platforms - getting to the first two is trivial, but from
: the 2nd to the 3rd really frustrated me.
Yeah that jump in Unlucky for Some is a pain in the neck. I've played through that level three times and still have trouble with it. I don't think it needs changing, though.
: After the first jump,
: the second jump is to a ledge on the adjacent plateau which is just a
: little bit higher than what you would need if you were to just run
: straight across. Okay, so I need to do a grenade hop, but I couldn't seem
: to time it right.
I haven't needed a grenade hop for any jumps in that level. Though the target ledge is slightly higher, you should be able to make it with a normal jump. Likewise, the jumps in BabylonX are slightly tricky, but no worse than they should be.
: *faints*
Yeah, Where Giants Have Fallen is fairly difficult, which is a surprise because I'd fully explored the earlier, dream versions of the that level, and not found it at all hard. I guess the extra speed in dream mode also translates to a longer jump?