: Well, it makes no sense to me that it would not work at 2048 or 1024, since
: those are fairly safe. Maybe I better make the default 512 on Macs.
: If going to 512 helped you, you can play with going lower, too! The lower it
: is, the more responsive sounds will be in terms of firing weapons, until
: you hit the point where the CPU/hardware can't keep up. I can get my
: Audigy down to 256, and firing is pretty snappy. You should be able to go
: pretty low on your machine, too, because Aleph One will take advantage of
: your second CPU for sound code.
So what exactly does this number do? I had figured it was a cache of some sort... but then wouldn't less make it slower?
: Liquid splash sounds, yes, it's in the "liquids" tag. Footsteps and
: breathing there might not be MML for yet. If wail lets you add sounds, I
: think you might be able to use MML to move all those liquid sounds into
: higher slots you can't access with Anvil, and then use those slots for
: your extra monsters. If that works (I'm not looking at the code right now,
: and I've never used Wail) you'll get room for a ton of extra sounds
: because there are a bazillion splash combinations.
That is a very good idea. I think I'll do that.