: Anyone in here who read the Aleph One development mailing list some time in
: November may remember that I was beginning to write an (object) editor in
: Lua. I gave up on it because Lua simply didn't have what I needed to read
: the bytes from the map file, and I haven't done anything since.
: Until today! I sat down and looked at my Java textbook from a year ago, then
: looked at relevant parts of the Java API. With a couple of hours' work, I
: have a Java program that reads the header of a map file, as well as the
: file's trailer (where level name and flag data are stored). Right now, the
: only thing that happens as a result is that the program prints out each
: map name and its game type flags, e.g.: [XL] Infinite Rhapsody
: Every Man For Himself
: Kill the Man with the Ball
: King of the Hill
: More details are in this link:
: http://jonirons.blogspot.com/2007/01/jforge-juiceforge.html
: and if, in the future, you want to look at all posts about this editor, check
: the link I included at the bottom of the post (in the Link field).
Would you be interested in sharing the source with use mere mortals? :)