: But.. it works like a normal key with non-SDL AO...?
What may be at work is NIBs uses old code for a lot of stuff. Like, the sound code uses system 7 sound manager calls, for instance. And, pre-OS X macs didn't do anything with the num lock key (ADB keyboards don't even have it)...but I don't see any obvious way of fixing it in SDL--we just check the keymap and libSDL (using OS X's new HID I assume) tells us if it's up or down. Plus it's such a *weird* key to use as a trigger ;)
Maybe it's time to learn to use the mouse ::ducks::
: I supposed I'll just to get used to it. My Mac Pro shipped on saturday, so
: the SDL version will be the only version I can use... unless maybe the
: nibs version works under Rosetta...?
If you turn the HUD off or run in software it works OK, the sound stutters a little and levels are slow to load. With the HUD visible and OpenGL on, it drops to around 15 fps, due to some bug in Rosetta's OpenGL implementation :(
Apple might fix that, or your Mac Pro may fare better than my Macbook Pro, but eventually you'll be limited by the lack of new NIBs builds anyway. I'll google around for the num lock thing, but I doubt I'll have much luck trying to replicate what must have been a bug in the older keyboard handling code :(