 | Re: The politics/philosphy of mapping |
 | Posted By: C Lund | Date: 8/16/06 11:13 p.m. |
 | In Response To: Re: The politics/philosphy of mapping (Aaron Sikes)
: Here's what I really wanted to put down earlier. I'm making my way through
: the Salinger plank in RX, and just like the first time I played Rubicon I
: am totally enthralled with the levels...maps, monster placement, lighting,
: textures, everything just blows me away completely. It's because I feel
: like I'm actually walking around a real place. So, I guess I'm saying that
: a sense of authenticity is an important aspect of map design in my book.
: How important is this to other people?
To me, it is very important that I feel I'm moving through an actual place with a function of some kind. It doesn't have to be obvious what function the place has, but it does have to feel like it has a function. A random jumble of halls and rooms are just boring. Corridors that squiggle for no reason at all (you've all seen 'em - left, left, right, right, left, left, right, right) annoy me. So do featureless random mazes. Real places have structure.
So I'd say it's very important to me.
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