: Yes, after getting maser'd for the third or fourth time I was able to figure
: out how to take care of them. But oddly enough, it somehow fit the level
: so well that despite the frustration that they entailed, it added to the
: sense of urgency and tension of the level. The architecture and atmosphere
: are just amazing.
: Oh, and by the way - I think I have a small bug to report: near the end I
: noticed an active maser turret near the end of the level which wasn't
: firing at me - I assume it's supposed to fire at me, right? :)
: Okay, so maybe comparing There's No Place to Colony Ship is a little harsh,
: but I just really dislike jumping puzzles in general (since I have pretty
: slow reflexes). Just the same though, again, I got too immersed in the
: architecture and atmosphere of the level to really care.
: Yes, and thanks to you for driving the development and plan for this, since I
: remember you saying how this was largely your brainchild. I really look
: forward to hearing how you do the Volunteers section for these levels, and
: if you don't mind I'd really like to help out with that.
Sounds like I missed all the fun on "No Place Like Up." After finding the 3x shield charger and not much else, I was wandering around the bottom when I had a run in with a few lookers. Next thing I knew I was in a little room with an elevator that skipped most of the jumping puzzles and put me 3-4 platforms away from the exit term. I'm definitely going to have to take another look around that level.