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Re: Rethinking Player-Durandal Relations in Rubico
Posted By: rampancyDate: 8/13/06 10:45 p.m.

In Response To: Re: Rethinking Player-Durandal Relations in Rubico (Aaron Sikes)

: It's interesting to read your thoughts on this. M2 was my introduction to the
: whole game, and I always felt that Durandal had a push-pull relationship
: with the player. Sure, we were a pawn, just like Tycho keeps reminding us.

It's interesting to note how Durandal regards the player from M1 to M2 and beyond. Going back over M1A1 I feel that Durandal's pull towards us is something akin to a little child fascinated with a new toy (I think an example of this can be seen in Blaspheme Quarantine). By the time M2 gets going Durandal's seen what we're capable of and for the most part thinks of us as a pawn, and by the time Infinity ends Durandal (or at least the Durandal-Thoth entity) recognizes us as something much more. I never got the impression that his attitude to us becomes something more personal in M2 - maybe you're thinking of Begging For Mercy Makes Me Angry?

: I've just started the Salinger plank in RX, and oddly enough feel like the
: player is entirely a tool at this point.

Don't forget that we have a vested interest in what's going on on the Salinger as well. Superficially, yes, we are doing Durandal's bidding as before, but given what we eventually learn about the depth of what Dangi's up to, I think the player realizes that this is something he needs to do himself, also. So we also have our own reasons, though our motivations may be different from Durandal.

: Durandal's got us here, leaving
: the entire cast and crew of the Chimera to be decimated by the Pfhor. Even
: if the player is fast enough on Hairy Legs, what proof do we have that the
: Chimera isn't overrun anyway?

True, but seeing has how Durandal has a highly vested interest in seeing the Pfhor suffer, I doubt he'd walk away if he didn't know that the UESC had a good chance of winning after the "positive" outcome of Hairy Legs, especially with Carraway alive...which is all the more apparent when Durandal sends us back to Pfhor Prime (assuming you take the branch point from the Salinger to the Pfhor Plank).

: the Carroway plotline is to be seen as simultaneous to the events on the
: Salinger, then isn't the player a bit of a rat for leaving everyone
: behind? Although...how many of us ever really tried to keep the BoBs
: alive? ;)

Like Infinity, the Pfhor Plank represents an alternate timeline, an alternate path of events on Pfhor Prime that happened largely without our intervention. Without us in the picture, while the eventual outcome would be the same as on the Pfhor Plank, it's likely that the path to that outcome would have been very, very different.

: could be going off on a tangent here, but the player (us) does willingly
: follow Durandal (the game) wherever he/it goes. In that sense, the
: player/Durandal relationship might be more of a symbiosis, and therefore
: given to bouts of attraction and repulsion.

I think Steve touched on that in his original Volunteers series - in fact, I think this symbiosis is pretty well laid out in the final chapter screen.

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Pre-2004 Posts

Replies:

RX Tycho Plank = Too Much Funrampancy 8/13/06 10:56 a.m.
     Re: RX Tycho Plank -- RequestAaron Sikes 8/13/06 12:03 p.m.
           Re: RX Tycho Plank -- RequestAdam Ashwell 8/13/06 6:47 p.m.
                 Rethinking Player-Durandal Relations in Rubiconrampancy 8/13/06 7:08 p.m.
                       Re: Rethinking Player-Durandal Relations in RubicoAaron Sikes 8/13/06 7:55 p.m.
                             Re: Rethinking Player-Durandal Relations in Rubicorampancy 8/13/06 10:45 p.m.
                                   Re: Rethinking Player-Durandal Relations in RubicoAaron Sikes 8/14/06 3:18 p.m.
                                         Steve Levinson's Rubicon Volunteers Postsrampancy 8/14/06 6:08 p.m.
                                               Re: Steve Levinson's Rubicon Volunteers PostsCallie21V 8/14/06 6:46 p.m.
                                               Re: Steve Levinson's Rubicon Volunteers PostsAaron Sikes 8/14/06 7:02 p.m.
                                               Re: Steve Levinson's Rubicon Volunteers Poststhermoplyae 8/16/06 4:40 a.m.
                                               Re: Steve Levinson's Rubicon Volunteers PostsClaude Errera 8/16/06 4:58 a.m.
                                                     Thanks Claude, and a questionSteve Levinson 8/16/06 2:56 p.m.
                                                           Re: Thanks Claude, and a questionClaude Errera 8/17/06 7:09 a.m.
                                                     Re: Steve Levinson's Rubicon Volunteers PostsAndrew Nagy 8/16/06 4:06 p.m.
                                                           Re: Steve Levinson's Rubicon Volunteers PostsCallie21V 8/16/06 5:19 p.m.
                                                                 Bingo.Claude Errera 8/17/06 7:19 a.m.
                                                                       Re: Bingo.thermoplyae 8/17/06 7:50 a.m.
                             How romantic!thermoplyae 8/14/06 4:57 a.m.
                       Re: Rethinking Player-Durandal Relations in RubicoScott 8/15/06 4:06 a.m.
           Re: RX Tycho Plank -- RequestLysanderX 10/17/06 8:59 p.m.
                 Re: RX Tycho Plank -- RequestSnowCrash 10/18/06 1:45 a.m.
     Re: RX Tycho Plank = Too Much FunSteve Levinson 8/13/06 3:26 p.m.
           Re: RX Tycho Plank = Too Much FunAdam Ashwell 8/13/06 4:15 p.m.
           Re: RX Tycho Plank = Too Much Funrampancy 8/13/06 6:56 p.m.
                 Re: RX Tycho Plank = Too Much FunBobman 8/15/06 11:28 a.m.
                       Wait - Rubicon X is released?Blayne 8/16/06 12:03 p.m.
                             Answered his own question by reading posts *NM*Blayne 8/16/06 12:07 p.m.
                             Re: Wait - Rubicon X is released?Forrest of B.org 8/16/06 12:22 p.m.

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Pre-2004 Posts

 

 

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