: The first step then is to put the MML in place, and see if you can actually
: pick up (e.g.) 2 assault rifles or 3 shotguns. I remember there being
: something nasty hardcoded about weapons still that couldn't be changed
: with MML.
I was recently told that you can't make non-dual-weilded weapons dual-weildable. Hence why Eternal's Fusion Pistols (unchanged except for graphic and dual-weildability) in replace the Pistols while the Fusion Cannon replaces the old Fusion Pistol, and the new Wave Blades replace the Shotguns.
: Writing the Lua should be really simple then. All you should need to do is
: implement got_item(), check for the item type, and if it's one of the
: excess weapons call remove_item to get rid of the weapon and add_item for
: some ammo.
I have absolutely no experience with Lua, but hopefully what you just said plus the documentation will help me do what I want pretty easily. Now, to find that documentation...