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Re: AO features in upcoming scenarios
Posted By: Forrest of B.orgDate: 11/5/05 11:37 p.m.

In Response To: Re: AO features in upcoming scenarios (C Lund)

: This is how you have fog without obscuring the landscape: -fog
: on="true" type="0" depth="96"
: landscapes="false">
: -color red="0.67" green="0.67" blue=".6"/>
: -/fog>

: (again, "-" instead of "<")

: It's the "lanscapes = false" bit that does the trick. Just be
: careful to make sure the fog matches the landscapes, or it'll look really
: bad.

Yay!

Eternal has fog now!

Thanks Chris :-)

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Pre-2004 Posts

Replies:

AO features in upcoming scenariosC Lund 11/5/05 2:58 a.m.
     Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 4:13 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 5:25 a.m.
     Re: AO features in upcoming scenarioskyjel 11/5/05 8:46 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:21 a.m.
                 er... I may sound stupid, but what is a glowmap? *NM*Nicholai 11/6/05 1:46 p.m.
                       Re: er... I may sound stupid, but what is a glowmaC Lund 11/6/05 11:34 p.m.
     Re: AO features in upcoming scenariosForrest of B.org 11/5/05 10:06 a.m.
           Re: AO features in upcoming scenariosC Lund 11/5/05 11:17 a.m.
                 Re: AO features in upcoming scenariosSimon/team Sigma 11/5/05 12:25 p.m.
                       Warning: Giant image appended to postC Lund 11/6/05 9:28 a.m.
                             Re: Warning: Giant image appended to postSteve Levinson 11/6/05 10:50 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:04 p.m.
                       Re: AO features in upcoming scenariosC Lund 11/6/05 9:42 a.m.
                 Re: AO features in upcoming scenariosForrest of B.org 11/5/05 11:37 p.m.
     Re: AO features in upcoming scenariosRyokoTK 11/5/05 2:44 p.m.

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Pre-2004 Posts

 

 

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